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Stanza uses computers to develop expressive possibilities between himself and his audience. And, underlying his simple interfaces and seductive forms are sophisticated formal and technical structures, such as software agents, custom hardware and complex networking. His self-generating artworks contain the essential pleasure of digital playfulness, while also approaching deeper issues about people and information networks. This singular process of participation and inquiry can be scaled to large networks or to individual users, and it can also support live performances and large-scale installations.
Stanza brings extensive knowledge to artworks that explore visual abstraction, aesthetic experimentation and information networks. By actively engaging with social spaces, his screen-based works are both participatory and aesthetic. This blend of direct interaction with strong content grasps formal, experiential and contextual issues simultaneously. His influences are numerous from extensive travel and research, and he is aware of his contemporaries working in many fields, such as art, design, music, computers, architecture and robotics. His formal concerns show astute awareness of history and culture.
Stanza's approach to the technology where a simple interface provides easy access to complex, living data strikes a balance between materials and context. While technology fuels utopic ideas and endless hype, this artist assumes a pragmatic, but challenging position. Overall, Stanza’s work triggers an active perceptual field (visual, spatial, auditory and tactile) that can reframe the context of viewing art. Stylistically and conceptually unique, this work evokes a sense of abundant, malleable data that increasingly fills our reality. Essentially, this artist uses his tools, his process and his context to explore an active interior where he and viewers and machines all communicate together.
Stanza's interactive digital artworks from the past decade relate to wide ranging technical and cultural concerns. Since 1994, he has produced numerous bodies of digital interactive work. There is also a whole body of work encompassing twenty years development and production into the urbanity of cities. The idea has always been to go deeper into analogies for the organic identity of the city. The city as code, emergent knowledge and memory mapping. The micro city becomes an organic networks of grids and diagrams. Project titles include:- Inner City , Photocity, CCITYV, Soundmaps, Sonicity. The project "soundcities" is completely made up of found sounds from the thousands of samples I collected worldwide. Another project is CCITYV; a project about surveillance and online security. Selected webcam feeds are collected from cities around the world in real time. These real time images are fed into a software system where a series of specialized channels rework these images. The channels are always on, and always changing, a constant view of world cities changing and evolving around the clock. CCITYV uses specially created software and technology to randomly travel the globe and integrate the images from the cameras.
Stanza's other project is the acclaimed www.soundtoys.net site which he instigated to provide a platform for exhibition of new audiovisual communication made possible through the fusion of audio and visual output by the new technologies available from computing and the Internet. It includes highlights from the online web based exhibition, plus a selection of offline works including CD-ROMs, DVD's and custom built software. The exhibition 'divergence' at the ICA, featured over hundred artists works exhibited under the soundtoys umberella.
Recent exhibitions include: Venice Beinnale, Tate Britain, Sao Paulo Biennale in Brasil, Immedia USA, and Museo Tamayo arte contemporaneo in Mexico, The digital Hub Dublin.
Stanza@sublime.net
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