Robots and Avatars

November 23, 2009 No comments »

Robots and Avatars is a programme of events and educational activities. It is designed to explore how young people will work and play with new representational forms of virtual and physical life in 10-15 years time.

The Robots and Avatars programme includes a range of educational events, an exhibition, a website and a Book/DVD. It will investigate new relationships and skills required by the future workforce, and what the forthcoming generations can expect from their jobs, careers and recreation time.

The programme, starting with this Forum, aims to provide a platform for inter-sector and inter-generational investigation of our identities in the 21st century. It examines the potential identity evolutions of today’s younger generations within the context of a world in which divisions between virtual and physical spaces are increasingly blurred. It takes new creation techniques of self-representation evolving into the form of robots and avatars, and weaves together unique strands of activity to explore the effect of these ideas on artistic outputs and on onwards working modes.http://www.robotsandavatars.net/

Playing and Experimenting with Robotic Kits
Stanza, independent artist and technologist shares his love of robots and sensor systems in a hands-on session for all to move through.

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LISTENING IN THE CITY

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SOUND ECOLOGIES: LISTENING IN THE CITY.

I am presenting some new ideas and works….about sounds in the city.

10am-4pm, Wednesday 18th November 2009
Department of Music, City University London, Northampton Square, London EC1V 0HB

A day of presentations, participatory workshops and informal performance around themes of urban sound, networked sound, locative media and acoustic ecology – the relationship between living beings their environment, as mediated by sound.

More info http://www.furtherfield.org/soundecologies.php

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Decode: Digital Design Sensations.

November 22, 2009 No comments »

I am in this show…Digital Design Sensations. 8 December 2009 – 11 April 2010.

Sensity V & A by Stanza. (www.stanza.co.uk). Sensing the city and the environment to make art. The results are the visualisation and sonification of real time spaces. Using custom made sensors in the V & A Porter gallery and around the city. 20 custom environmental sensors units measure, light, noise, sound, humidity, and temperature….this data is turned into a online real time visualisation of the space.

Stanza’s work “Sensity V & A” uses environmental sensors scattered all over the museum and the city to make visualisation and sonifications. Literally painting with data these works open up a discourse about networks and surveillance technologies. The ownership and interrogation of public domain space is opened out where anyone can view all the data in these networks. This is used by stanza to make artworks but it is of equal interest to urban designers, city planners, and architects. Stanza’s main point is to question the social political fabric of the landscape around us. This work aim to reclaim the city which is remade as a real time virtualised space belonging to all. The work is interactive, real time and responsive; it is also available online.

The Victoria and Albert Museum. The exhibition will be centred in the Porter Gallery. The exhibition will explore three themes. Code as a Raw Material will present pieces that use computer code to create new designs in the same way a sculptor works with materials such as clay or wood. This section will look at how code can be programmed to create constantly fluid and ever changing objects. The second theme, Interactivity, will look at designs where the viewer directly influences the work. Visitors will be invited to interact with and contribute to the development of the works, many of which show designers playing with the boundaries of design and performance. The final theme, The Network, will focus on works that comment on and utilise the digital traces left behind by everyday communications, from blogs in social media communities to mobile communications or satellite tracked GPS systems.

http://feeds.vam.ac.uk/exhibitions/future_exhibs/Decode/index.html

Sensity by Stanza as part of Decode: Digital Design Sensations at the V and A. I wont be showing the globe but I will be showing live data visualisation of London and the V @ A.

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LONDON DIGITAL CITY by Lorenzo Taiuti

September 29, 2009 No comments »

LONDON DIGITAL CITY
Is London ( or could it be ) a “Digital City”?
So it seems it says the interesting show at the “Building Centre”, where about 20 architecture and design studios are proposing a selection of multimedia solutions and applications for the city. The city is analyzed and re-projected following the ideas and guidelines of information technologies, information and technical controls, the two parallel and opposite lines of the digital field.

Projects illustrate utopian projects through a wide use of applications like huge screens or elaborated audiovisual devices. All together, it’s the idea of the city as a network and information space. “The London City Model” of Gmj design reconstructs in 3d about 40 sq. km of the city, other groups work on a map of pollution in London like the studio “Casa” while “Atmos” designs an installation that maps the sun’s presence through the reception of data mapping meteorological stations around the world thus cataloging the different brightness in different cities of the planet.

The projects extend the digital applications in the field of design and they highlight the near future possibilities of digital to make the city more accessibile and to communicate its contents, to develop an architecture of communications that shows a city different from the delirious steel & crystal that the “archi-stars” are making as the main character of architecture.

Since the nineties, London has been one of the focal points of contemporary art.

How is the space in town for digital arts?
There is space, though not space for big shows, that are located more often in Liverpool, Hull or other minor centres. Since many of the languages are, (or are becoming by now digital, like video and photography), it’s more difficult to distinguish between digital arts and visual arts.
Video art is present in visual galleries like the “historical” “White Cube” that shows the latest works by Sam Taylor Wood, a video installation on 8 screens, “Sigh”, where an orchestra plays without instruments, while the musicians mime the actions of playng.

Prevalence of “feeling” over acting? Refusal of the image of things and reference to contents?
Beyond video the digital scene is still researching and experimenting on borderline spaces, developing in art colleges, or through some specialised galleries. But in the London public spaces there is just now a wide presence of Raphael Lozano Hemmer’s works, a big installation at Barbican Centre, where the public’s shadows activate radio waves, defining the invisibile presence of the innumerable signals that surround us.

Meanwhile, in the historical space of Trafalgar Square there is a big video installation, “Underscan”, sequences of video-portraits taken in northern England and based on virtual relationships through media. Sleeping people are activated by the shadows of passers-by and seem to contact the public with the purpose of involving the “other” alienated in society.
Where there is today an underground but steady growth of digital media in the artist’s field.
Integration of digital media is on its way in the art system and mainly in the teaching of the art colleges furnishing artists and materials for a an art scene particularly active like the London one.

These artists translate the digital and comunication language forms, that are by now more complex then in the 80’s and 90’s.

Stanza, artist and researcher at Goldsmith’s College works on definition of “topographies” called “Biocities” or “Innercities”, traces and paths through satellite projects or webcam, control cameras, etc… Like in “Urban Generations” that accumulates live-cctv sequences from different global points in an image of the city always renewed, post-producted in a collage of different engines re-elaborating data on view.

The Goldsmith College itself works on new media and organizes conferences .
For example “Metadata”, with speakers such as Lev Manovich and Lozano Hemmer, who talk about using the data and the web digital memory as a platform a well as a tool itself, working on the accumulation of different fonts.

The Slade School’s approach to media is different, starting not so much from the media culture but from issues typical of contemporary arts. The section “Scemfa” teaches concepts of new media and has a website with news and works inside and outside the School. Several artists are teaching in the department (of digital media?). For instance, Susan Collins who, from the nineties, focuses her work on relationships between digital image and its development in time, following a given concept. As it happens in “Slow Fields”, where she gradually “leafs through”, or processes a landscape using a webcam putting it in a data base extending the image over a year. Codifying and encoding image as time based data as stripes of visualization, showing pixels reavealing the digital nature of the image. As in other works like “Harewood”, “Fenlandia” and “Glenlandia”, equally based on showing the material-immateriality of digital, exasperating its processes.

Also at Slade School, Simon Faithfull works on a “look from outside”, emphasizing mechanical movements, casual or pre-designed, recognizing spaces in a trip to Alaska as seen through an airplane porthole, or like the video “30 Km” shot from a weather balloon, or the whole circuit of a subway line. The target? Mapping space and mapping our relation with it.
While the digital area in London connects through “Node”, media network on the web, some galleries choose media-oriented languages like “http” directed by Mark Garrett, author of the “Furtherfield org”, proposing art on the net since a long time. The gallery “Http” wants to be related only to digital languages but located in a physical space that models the net and network concepts. “The Space”, has a long history and it’s a partly “no profit” structure that manages studios and low cost reidencies for young artists.

Just as a gallery, has opened to new media and is showing “New Media in Canada”, several Canadian artists using media culture: Peter Flemming, Germaine Koh, Joe Mackay, Nicholas Stedman, Norman White. The works, still very different for every artist, are all engaged in operations of measurments, reckonings, using technological tools and inserting tiny deviances outlining contradictions. Flemming’s boat contains water and does not navigate, Stedman’s robot ( remembering Deep Blue ) reacts to contact with human skin.
All works tend to find ironic solutions to the questions seriously posed by the “Technoart” in these years in dramatic tones. The “distance” taken from the digital issues by artists is shown in the choice of the tradition of “mechanical toys” and the odd structures of so many digital art devices, thus opening to a more fluid use of those same issues in plastic arts.
“Arts Catalysts” organizes shows in different spaces on “site specific” choices, networks and installations like “Nuclear. Art and Radioactivity”, working on the issue of nuclear energy, repositioning the problem in parallel with the new and controversial projects of nuclear structures.
The show, installed in an abandoned public structure, left the public alone to discover a video, “Half Life”, memories of an old nuclear centre, and a radioactivity detector signalling radiations in an empty and ruined office like in the movie “Stalker”. The techno-scientific issues raised by Arts Catalysts both with discussions and installations try to link creative issues to ecology, science, space and biotecnology.

Showing video as well is the classic I.C.A (even with vj) and the British Film Institute, with artists’ videos, and video-compilations by “Onedotzero”. And active as well groups about web-tv and vj like “AddictiveTv” and “ne1co” working on video languages and live media in a scene of mixed cultures both in clubs and on Net.

So in a very short visit Digital/London looks difficult to seize. It is more a collage of very different elements from established White Cube and Hunch of Venison gallerie, public spaces like Barbican Centre or Trafalgar Square or institutional structures like I.C.A.
Of course the main role is played by the experimental structures doing courageous shows like “The space”, “Http” and “Arts Catalysts” and a number of small groups working in the direction of net and public spaces.

While research structures and galleries look for a space of mediation with the public and the art system, a future change will surely come from the art colleges by now working with video and various softwares .
Out of “Media Arts”, the issues opened by use of digital instruments lead to consequent changes in the aesthetic production and in the productive role of the artists.
And they reveal many unknown quantities about the contemporary art system, today in full mediatic visibility and museum explosion, but still cautious towards the contents of the more radical digital arts.

Lorenzo Taiuti

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I want one of those

February 27, 2009 No comments »

Remote-controlled drones are already used widely by the military. Now ministers believe they are likely to become ‘increasingly useful’ for police work.Armed with heat-seeking cameras, the Unmanned Aerial Vehicles would hover hundreds of feet in the air, gathering intelligence and watching suspects.In theory, their advantages are clear. They are cheaper and quieter than conventional helicopters, can circle their target for hours without refuelling – and they don’t get bored on long surveillance missions. The plan to deploy ’spy in the sky’ planes is outlined in the Home Office’s latest Science and Innovation Strategy. It says: ‘Unmanned Aerial Vehicles are likely to be an increasingly useful tool for police in the future, potentially reducing the number of dangerous situations the police may have to enter and also providing evidence for prosecutions and support police operations in “real time”.Two years ago, Tony McNulty, then a Home Office minister, acknowledged that scientists were exploring the use of UAV technology for a ‘range of policing and security applications’. But the document cautions: ‘We need to investigate how such vehicles could be used, and their ability to provide high-quality evidence for convictions.’ There are also safety concerns surrounding the planes. Those used by the military are prone to crashes on takeoff and landing. Many have been lost over battlefields. A trial by Merseyside police, of £30,000 remote-controlled miniature helicopters with still, video or infra-red cameras, highlighted more mundane problems related to battery life and the effects of bad weather on flights. Mark Wallace, of the Taxpayers’ Alliance, said: ‘I think a lot of people would be concerned at the Home Office looking to use technology more generally associated with the tribal borders of Pakistan and the fight against terror over British towns to watch the British public. The flying robo-constable is also “almost silent” in use, and “allows entirely covert operation”.The distributor spokesman said the aircraft are “military derived…obviously I can’t talk too much about that particular use…they are essentially reconnaissance tools.” Since the microdrone isn’t listed among those used by the regular military, this might indicate that the British special forces have taken an interest in the diminutive stealth-chopper, perhaps in a counter-terrorism role. This would fit in with the Merseyside plods’ reported plans to test it in firearms operations, as well as for more mundane tasks such as monitoring traffic congestion and crowds.

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GreenPix

February 22, 2009 No comments »

GreenPix is a groundbreaking project applying sustainable and digital media technology to the curtain wall of Xicui entertainment complex in Beijing, near the site of the 2008 Olympic Games. Featuring the largest color LED display worldwide and the first photovoltaic system integrated into a glass curtain wall in China the building performs as a self-sufficient organic system, harvesting solar energy by day and using it to illuminate the screen after dark, mirroring a day’s climatic cycle The Media Wall will provide the city of font-family: with its first venue dedicated to digital media art, while offering the most radical example of sustainable technology applied to an entire building’s envelope to date. The building will open to the public in May 2008, with a specially commissioned program of video installations and live performances by artists from China Europe. ref: http://www.greenpix.org/project.phpI would like instead to  use a system to  incorporate live CCTV feeds…like in this image showing a tower block in Souths London….
stanza

Image artwork by stanza (c)2005

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Interactive LED…more Flashing Lights

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The system is an interactive LED wall installed in an Oslo subway which interacts with the public, every movement creating a reaction, leaving a impression of an environment that ‘keeps an eye’ on the public, with no intrusive video surveillance involved. Come on….is that a sales pitch.The Dobpler System is consisting of modules sized 430 x180 mm. The modules are incorporated in a buildings exterior using opal hardened safety glass, or by the usage of polycarbonate in less demanding environments. They may be arranged in compact grid to create a homogenous surface with a LED every square 50 mm or aligned in rows etc. By reversing the LED’s on the production stage, a transparency effect is created, showing on the outside the inside movements of the building or visa versa using a double glass wall. A mixed effect is also possible. Please feel free to contact the designer for questions and possible scenarios.SEE: http://dobpler.com.

Sometimes I get all excited about leds, responsive architecture and sometimes I just think where is the depth of thinking in the current crop of publicly funded artworks. Maybe architecture need to shout and scream to be heard, maybe we need to re-discover the hidden parts of the city….. but, this isn’t art….it something else….its boring

In an age of environmental and economic uncertainty, why is it there is just so many flashing eye candy architectural projects. We have Lab AU, Jason Bruges, Cinomod Studios, United Visual Artists…even Soda…..come on guys say something real about the world with some cultural relevance; or say anything beyond; hey it a playspace and you can control the lights by moving about……I  think Martin Creed did this one the best already)…

Parting shot: Graffiti is better in an underpass than this sort of thing….http://dobpler.com./images/front.jpg. The work appears seductive, technology does that all by itself, but where is the depth in this work. But maybe it will make the kids put the spray cans away….so it pleases the funding bodies. I personally hope its ’sorted’ out within the week.

I like the sentence above about no “intrusive surveillance” involved (on their website) , maybe thats fence sitting Scandinavian speak to get the commission in the bag, but if your going down this route don’t be afraid to ask the questions.

The image below shows a proposal to use the CCTV images inside the building on the outside of the building. Presented to Coston Hall 2005.

Copyright Image by Stanza CCTV feeds 2005.

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Sensinode

February 20, 2009 No comments »

Sensinode  is the IP-based wireless sensor network solution provider. They offer seamless internet integration to embedded device and chip manufacturers through all industries and we operate globally. Our NanoStack 2.0 firmware is platform and radio independent and gives our partners a fast, easy and cost efficient way to utilize the best available technology in their business.

Sensinode provides embedded networking software and hardware products based on our leading IP-based 6LoWPAN  technology for demanding enterprise applications. NanoStack 2.0 is our advanced 6LoWPAN protocol stack software product for 2.4 GHz and Sub-GHz radios. The NanoRouter 2.0 platform includes software and hardware solutions for 6LoWPAN-Internet routing infrastructure.

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Sunspots

February 19, 2009 No comments »

The Sun SPOT is a Java programmable embedded device designed for flexibility. The basic unit includes accelerometer, temperature and light sensors, radio transmitter, eight multicolored LEDs, 2 push-button control switches, 5 digital I/O pins, 6 analog inputs, 4 digital outputs, and a rechargeable battery. Because of its Java implementation, programming the Sun SPOT is surprisingly easy. This tutorial is designed to familiarize you with the task of developing and deploying applications on a Sun SPOT using the Sun SPOT Software Development Kit (the Sun SPOT SDK).
The kit includes a base station and two Sun SPOT devices equipped with sensor boards and rechargeable batteries.

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Sensing people

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Some suggestions for indoor sensing. Each team must build a sensing system that can perform dead reckoning as people walk through a 10m x 10m arena, which will be located in the poster/demo session of the conference. The goal is to estimate the final position of the person given the initial position. Teams can use up to 5 body sensors, which may include accelerometers, gyroscopes, magnetometers, etc. Each team can also setup at most 2 sensors in or around the arena, but predefined paths must remain unobstructed for people to walk, as shown in the diagram below.  The predefined paths will not be revealed until the day of the competition, and will be marked with tape.Examples of sensors placed in the arena might include passive infrared motion sensors, active infrared break beams, ultrasound, dopplar radar, weights sensors, etc. These sensors can be useful for on-line calibration of the body sensors. The sensor systems have three restrictions: 1) no system may have data cables more than 12 inches in length* 2) no system may impede the motion of the person being sensed, and 3) no system may use more than 7 pixels in total, eg. no cameras with more than 7 pixels, and no more than 7 single-pixel** sensors. Signal emitters will be permitted, as long as they do not interfere with other teams’ sensors and as long as they do not help the system emulate more than seven pixels (see below*). Each time a person walks a path with a team’s sensors, that team will be required to update a server with its current position estimate at least once per second. The path estimate will be visualized and projected onto a wall. REF: http://www.cs.virginia.edu/~whitehouse/ipsn09competition/

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