THE ARTISTS STUDIO AS LABORATORY

August 2, 2010 No comments »

  

 

 

THE ARTISTS STUDIO AS LABORATORY FOR THE FUTURE: “TRANSPARENCY”

stanza_i_am _stanza

This project will take place in the Barn at Lanternhouse, as Stanza creates cityscapes in an Open Studio process.  The residency is about exploring the artistic process, being transparent about the process and the development and production of new work.

The “open studio” mirrors the process of the project, with material and philosophical process being available to witness throughout.

stanza_visitors

This work (the studio as lab) is now in version three for my residency in Lanternhouse International (UK) called City of Dreams.

I am developing the idea of studio as laboratory and extending previous versions by inviting members of the public to be involved in the process and the experiments. The studio will also have live CCTV broadcast and live data feeds.

Artists are like scientists they ask questions and find answers in peculiar ways….guided by research and process development.  Most artists, like scientists do stuff, they make things to question the world. They often speculate, researching difficult issues in a general direction in the way they see it with specific outcomes, these outcomes may or may not be art.

From the real to virtual and back to the real is a theme that has had my attention for five years and the idea is embedded in the works I am currently making.

Three works to be developed during this City of Dreams residency: Info Below

  • Sonicity
  • Capacities
  • Open Studio: Transparency

http://www.stanza.co.uk/laboratory/index.html

 

Spread the web:
  • del.icio.us
  • Facebook
  • Print this article!
  • Google Bookmarks
  • Digg
  • Sphinn
  • Mixx
  • LinkedIn
  • Reddit
  • RSS
  • StumbleUpon
  • Twitter

city of processed codes

June 19, 2010 No comments »

stanza city -038

One of one hundred cities made in metal I have just exhibited them as part of Camberwell Arts Week London. Based on simple code but made by hand.

One Hundred Cities.

Spread the web:
  • del.icio.us
  • Facebook
  • Print this article!
  • Google Bookmarks
  • Digg
  • Sphinn
  • Mixx
  • LinkedIn
  • Reddit
  • RSS
  • StumbleUpon
  • Twitter

RESPONSIVE ARCHITECURE FACADE

June 18, 2010 No comments »

stanza_jtrondeima4_mockup3s

This proposal has won the Nova Folkets Hus facade international juried competition and is now in development. This AOF Nova facade utilizes, electronic art, new digital media, interactive technology, dynamic real time solutions, and networked space to create responsive architecture that reflects the emotional real time state of the city of Trondheim by UK artist Stanza.

The facade becomes a live dynamic interface, an artwork that changes its behavior as a result of the changing condition in the environment. This works by sensing the city and the environment to make art. The results become representations of the real time spaces and environment of Trondheim.

Environmental data is collected across the urban and environment infrastructure to make the artwork; using custom made sensors in the building and around the city. (30 custom environmental sensors units measure, light, noise, sound, humidity, and temperature). This data is turned into a online real time visualization of the space. The sensors interpret the micro-data of the interactive city. The output from the sensors display the real time environmental and emotional state of the city online in real time and the information will be used on the façade and online interface to control it.

My environmental sensors are scattered all over the building and city; this means I am literally painting with live data.

Spread the web:
  • del.icio.us
  • Facebook
  • Print this article!
  • Google Bookmarks
  • Digg
  • Sphinn
  • Mixx
  • LinkedIn
  • Reddit
  • RSS
  • StumbleUpon
  • Twitter

Beautiful Maps

No comments »

stanza_map_5002

This is a map I painted in 1988 now in a private collection.  One of a series of beautiful maps. Oil on canvas.  Thought I  would post it up as I am off to the British  Library maps exhibition.  Maps, as this show makes plain, are art works. Maps as works of art, propaganda pieces, expressions of local pride, tools of indoctrination… Magnificent Maps brings together 80 of the largest, most impressive and beautiful maps ever made, from 200 AD to the present day. http://www.bl.uk/magnificentmaps/

Spread the web:
  • del.icio.us
  • Facebook
  • Print this article!
  • Google Bookmarks
  • Digg
  • Sphinn
  • Mixx
  • LinkedIn
  • Reddit
  • RSS
  • StumbleUpon
  • Twitter

Residency at Lanternhouse

No comments »

Stanza_artist-145

Residency– A City of Dreams.

Dates – 21 July until 1 September 2010

This project will take place in the Barn at Lanternhouse, as Stanza creates cityscapes in an Open Studio process. During the creation process, Stanza will reveal the architecture of creation.  He will reveal the actual process; lay bare the reality of the work, physically by showing the machinery of the piece in progress and theoretically with a series of show-and-tell invitations to the public. This is also a new way of using the Barn as a studio and the project will help Lanternhouse make sense of the actual building and how spaces are utilised. In this way, the “open studio” mirrors the process of the project, with material and philosophical process being available to witness throughout.

Stanza will document his work and it will be available online for audience and participants to follow.  The Barn will be an Open Studio, a public domain space possibly with a live CCTV link available online at www.Stanza.co.uk for a public online audience to follow the process.  This is not the creation of a visual exhibition; this is open process and development / production of work.

Participation

A City of Dreams is process as exhibition, with opportunities for participants and audience to see the artwork unfold  and then to see the final piece during the last week of September. Participants will have the chance to talk with the artist at intervals through the six week period, as the work develops.  They can engage with the development as there will be the chance to be involved practically in building the city. Stanza will create this work/s and be available to participants during the day as agreed as an “open studio”.  The aim is to allow people to engage in making the work.

The artists website www.stanza.co.uk will be used as a showing space for the final piece and documentation and selected documentation will also be made available for Lanternhouse website.

Key themes: Networked, real time, responsive, mediated, online, dataspace, city, artwork.

Lanternhouse, The Ellers, Ulverston, Cumbria, LA12 0AA, United Kingdom

Spread the web:
  • del.icio.us
  • Facebook
  • Print this article!
  • Google Bookmarks
  • Digg
  • Sphinn
  • Mixx
  • LinkedIn
  • Reddit
  • RSS
  • StumbleUpon
  • Twitter

Test Portal Gallery Holland. Edition Of Artwork

May 26, 2010 No comments »

Show now on, of prints and software ..Edition Of Artwork for sale through the gallery.

Stanza_map_generator_f9d

Available for sale…1m by 1m on canvas contact the gallery.

Vanaf 22 Mei presenteert de Test-Portal now Art gallery.
De stad, een levend organisme!
Zondag 13 juni is Test-Portal gallery van 12 tot 17 uur open en onderdeel van de kunstroute Westelijke eilanden Amsterdam.
http://www.kunsteilandenamsterdam.nl/artists/

Stanza, Uk LondenTitel: Soul of the City

Stanza onttrekt data uit steden voor zijn kunstwerken.Zijn visuele werken zijn een representatie, visualisatie en interpretatie van gegevens die uit het stads beeld worden gefilterd. Stads data van veiligheid camera’s, verkeers informatie en milieu.Stanza is een internationaal erkend kunstenaar.Hij exposeerde o.a bij de Biennale Venetie.
Meer over Stanza UK
Stanza onttrekt data uit steden voor zijn kunstwerken. Zijn visuele werken zijn een representatie, visualisatie en interpretatie van gegevens die uit het stads beeld worden gefilterd. Stads data van veiligheid camera’s, verkeers informatie en milieu monitoring. Omgevings sensoren gekoppeld aan zelf generende kunstwerken. Zijn media bestaan uit: schilderijen, video, print, zelf genererende kunst werken en installaties. Stanza’s werk is een cross over tussen de artistieke, technologische en wetenschappelijke sector.

Stanza is een internationaal erkend kunstenaar. Zijn werk won vele prestigieuze schilder prijzen en 10 eerste prijs awards. De laatste 5 jaar heeft Stanza oa. geexposeerd op de Biennale Venetie, Biennale Sydney en Biennale Sao Paulo, Victor en Albert Museum, Tate Britian, ICA London, Plymouth Arts Centrum, Madrid New Forest Pavilion.

Spread the web:
  • del.icio.us
  • Facebook
  • Print this article!
  • Google Bookmarks
  • Digg
  • Sphinn
  • Mixx
  • LinkedIn
  • Reddit
  • RSS
  • StumbleUpon
  • Twitter

Three Blogs currently featuring my work.

May 24, 2010 No comments »

Sensity V & A and interview with Stanza with We make Money Not Art (my favorite arts blog)

http://we-make-money-not-art.com/archives/2010/03/do-you-have-a-photo.php

The Last Supper and The City Of Bits on arkinet.  Its a shame  not all blogs  write a reviews as Regine does at we make money not art. But this one below have made a nice feature of my recent work at The Lanternhouse.

Stanza-gen

http://www.arkinet.com/articles/the-last-supper-and-the-city-of-bits-stanza

And finally. Le Magazine électronique du CIAC (canada)  est une publication en ligne et bilingue (français et anglais), qui couvre depuis 1997 tous les aspects de la cyberculture, de l’art et de la littérature dans leur relation à la technologie. Features stuff  about cities and sounds.

I was guest writer for this

http://www.ciac.ca/magazine/en/summary.html

http://www.ciac.ca/magazine/en/paroledartiste.htm

And they reviewed this.

Pour une cité sensible. La Sensity de Stanza.

Alors que plus de la moitié de la population globale vit en contexte urbain, la ville est désormais prise pour acquis. La plupart des habitants, engoncés dans leur routine, oublient de regarder autour d’eux, sauf quelques flâneurs en puissance s’amusant à trouver de l’insolite au fil de leurs parcours familiers.

Stanza nous offre avec Sensity, un projet en branle depuis 2004, de nous réapproprier l’espace urbain sensible en le remixant. Déployant un réseau de capteurs mesurant l’humidité, la luminosité, les vibrations, le taux de pollution et les bruits ambiants tout en étant reliés à un système GPS, l’artiste a collecté des données dans plusieurs villes du monde dont Londres, Paris, Copenhague, Sao Paulo pour ne nommer que celles-ci. Ces données sont alors synthétisées et mixées afin d’offrir une tout autre expérience d’un quartier ou d’une ville par le biais d’une visualisation sur le Web, d’une installation, d’une projection, etc. Le potentiel ne manque pas en ce qui concerne les différentes incarnations issues du même matériau de base.


On constatera que Stanza offre à voir et à entendre des visualisations générées grâce à des matériaux captés en temps réel. Au premier coup d’œil, ces portions de cartes tirées de Google Maps, dans lesquelles des pastilles grises symbolisent les différents capteurs utilisés. Autour de celles-ci se dessinent des cercles, des traits erratiques et ce, sur un fond « musical » cacophonique, qui ne ressemblent en rien à l’expérience que l’on fait de la ville au quotidien.

L’intérêt est moins porté sur les sensations d’un individu en particulier, mais invite l’internaute à effectuer une flânerie dans un univers entièrement constitué de données. Le chaos apparent se résorbe à force d’une écoute et d’une observation patiente, donc s’inscrivant dans la lenteur, en rupture avec la vitesse des flux de la ville. Une certaine structure musicale émerge de cette gibelotte de faits urbains et n’est pas sans rappeler la musique industrielle. Aussi, les effets visuels générés par l’œuvre subissent des changements traduisant différents atmosphères. D’un simple clic, sons et strates d’images peuvent être retirés de la visualisation en employant les boutons situés au bas de l’écran.

Pour apprécier cette œuvre, l’internaute doit prendre son temps et se dépêtrer de sa logique de lecture efficace. Sensity met en lumière le bouillon – l’éruption! – sonore auquel chaque passant est habitué et le tenant ainsi pour normal. Ce « mashup » audiovisuel nous pose devant le visage véritable de la ville d’aujourd’hui. Si l’architecture, par le biais de l’urbanisme, a permis de canaliser les déplacements des citadins, voire les domestiquer, dans les fragments urbains exploités par Stanza, l’environnement sonore reste quant à lui tout à fait sauvage. Sensity a le mérite de proposer une esthétique intéressante en accord avec une réflexion actuelle et essentielle sur le monde qui nous entoure. Si le résultat est déjà une réussite en lui-même, les réseaux de capteurs déployés par l’artiste restent tout de même de petite échelle, considérant les coûts du matériel impliqué. Bien plus que quelques morceaux de la nébuleuse urbaine, c’est le monde en entier que Stanza veut conquérir et mettre en musique.

Rappelons toutefois la figure du flâneur qui a été évoquée pour parler de la posture de l’internaute ou du spectateur. Il n’est pas ici question d’un regard appareillé par la marche, comme a pu le proposer Benjamin en parlant du flâneur baudelairien, mais plutôt appareillé par un réseau qui, à son tour, permet au spectateur d’exercer son regard et son écoute librement, y allant ensuite de sa propre critique. Cette dernière rend possible le recul du spectateur vis-à-vis ses perceptions habituelles, une réflexion sur ce qu’est devenue la ville aujourd’hui en forçant à mettre de l’ordre, rationnaliser le chaos audiovisuel présenté par l’artiste. Éventuellement, cette prise de conscience pourrait être vécue par tous grâce à la miniaturisation des capteurs (de la poussière intelligente espère Stanza), qui permettrait de rendre le matériau urbain sensible au même titre que les citadins. Le paysage urbain n’est plus simplement de verre, d’acier et de pierre. Il faut y ajouter les données qui, dorénavant visibles, permettent de consolider autrement la relation de l’être humain au labyrinthe de la ville.  By Benoit Bordeleau.
(This review is quoted in full for my own reference.)

Spread the web:
  • del.icio.us
  • Facebook
  • Print this article!
  • Google Bookmarks
  • Digg
  • Sphinn
  • Mixx
  • LinkedIn
  • Reddit
  • RSS
  • StumbleUpon
  • Twitter

ART MONTHLY

April 22, 2010 No comments »

stanza_netart

This is a review of The Central City by Stanza in Art  Monthly 2002. Since the advent of modernity the experience of the city has been characterised by a vibrant mix of audio-visual sensations. Signs, streets, buildings, reflections, voices, traffic merge into a chaotic simultaneity that is always more than the sum of its parts. The city’s networks and rhythms are also mirrored in the virtual realm of cyberspace and data transmission. While we all know what actual, living cities look like, many attempts at representing cybercities rely on a reductionist aesthetic of simulation, glossily rendered depictions of ‘liquid architecture’ or complex exchanges of information (as in the projects of Knowbotic Research). What both worlds (as well as much art, of course) have in common is the grid, a cellular structure that inevitably proliferates through arterial streets and cables into urban sprawl or information overload. Stanza has been mining the urban environment for imagery since the early 80s, initially in the form of large, monochrome paintings of South London tower blocks, offices and architectural details, then in photographs that experimented with various darkroom techniques, followed by videos displaying a repetitive grid structure and which are also available from the artist in the form of wallpaper. Stanza’s fragmentary, immersive approach to the transient flux of urban structures reaches its apogee in The Central City, an online Internet-specific work that is now in its third version (www.the centralcity.co.uk). Each of its 30 sections, or ‘areas’, consists of several Shockwave movies that combine animated digital imagery based on urban motifs, including maps, buildings, towers and streets, with sound samples taken from the same urban environment. Much of the material is self-generating – that is, as the user mouses over different areas, different sequences are activated as overlays and replicating patterns of organic shapes. The effect is quite stunning, as the user feels empowered to use the mouse like a brush, painting a continually evolving canvas and soundscape, choosing new mixes from a palette of effects. Digital sprawl becomes a metaphor for the living organism that is urban chaos. While the pristine sterility of the Corbusian city has given way to the dystopian reality of crumbling tower blocks, so too has cyberspace been corrupted by viral infections and rabid, self-generating organisms. This is reflected in the names that Stanza has given to the different areas of The Central City, such as ‘megalopotron’, ‘matrixity’ and ‘germix’. Other sections, like ‘small worlds’ or ‘fibrinet’, are almost painterly in a Futurist sort of way, while others exploit the computer’s well-known ability to make semi-transparent, three-dimensional cubes rotate on their axes. ‘Proser’ offers poetic meditations (appropriately formatted as stanzas) on the urban condition, some of which can also be sung along to in another section that features a jukebox (for streaming audio) and a karaoke machine.
The works are all contained within the window of the frame, itself a grid structure whose coordinates determine the position of the user’s cursor. This is the point at which Stanza’s works become interactive, since they depend on mouse movements. Having begun as a painter, Stanza still hopes that his interactive audio-visual digital works can somehow be appreciated within the tradition of painting. His Amorphoscapes (www.amorphoscapes.com) are actually described as paintings and are designed to be shown in the form of projections or large plasma screens which would change according to movements of people in the room. It is even envisaged that multiple users would be able to control the appearance of artworks via online networks using wireless technologies. Like the movies in The Central City, the Amorphoscapes use generative sounds and navigable images based on an ingenious programming language that offers the user plenty of surprises, although there is a danger that the form achieves more prominence than the content. Stanza has also initiated the soundtoys.net website which offers a platform and showcase for other artists working with new audiovisual media. At present it hosts more than 50 projects, many of which use Shockwave or Flash formats to present new forms of graphical interfaces offering users considerable control over mixing the audio and visual elements. Soundtoys exhibits the diversity of the Internet and the explosion as well as the convergence of new digital technologies, particularly in the area of generative and interactive programming.  Michael Gibbs.  Art Monthly. March 2002

Spread the web:
  • del.icio.us
  • Facebook
  • Print this article!
  • Google Bookmarks
  • Digg
  • Sphinn
  • Mixx
  • LinkedIn
  • Reddit
  • RSS
  • StumbleUpon
  • Twitter

Three exhibitions currently featuring my work. April 2010

March 30, 2010 No comments »

Three exhibitions currently featuring my work using data, and ideas connected with surveillance space, mapping, landscape and networked spaces. April 2010

ddc
1. ”Map Marking” features five works by artists and designers who employ digital technology to create maps, annotate them or intervene in the mapping process. Taken as a whole this exhibition represents a personalized cartography that endows maps and the spaces to which they are linked with the ephemera of life, from the fleeting sensations of the environment to the transitory movements of people and their emotions.
Apr. 6 – May 7, 2010, tue – fri, 12 – 6 pm, with a reception on Apr. 21st at 6:00 pm. The PDG show description (http://csis.pace.edu/digitalgallery/ ).

2. 2. “Park” Towneley Park Burnely as part of AND festival. April 2010 Looking towards the window in the gallery you can see a digital virtual landscape of the view through the window. The artist has embedded an image of the real world inside the artwork and using a network of multiple wireless sensors in Towneley Park he has recorded light, temperature, noise, humidity using customised environmental technologies. The painterly squiggles on the image show the data and the sounds you can hear are streams of data which the artist has turned into sound. http://www.stanza.co.uk/possibilities/index.html

3. Decode at V & A. Until 11 th April.  Sensing the gallery and the environment to make art. The results are the visualisation and sonification of real time spaces. Using custom made sensors in the V & A Porter gallery and around the city. 20 custom environmental sensors units measure, light, noise, sound, humidity, and temperature….this data is turned into a online real time visualisation of the space. Stanza’s work “Sensity V & A” uses environmental sensors scattered all over the museum and the city to make visualisation and sonifications. Literally painting with data these works open up a discourse about networks and surveillance technologies. The ownership and interrogation of public domain space is opened out where anyone can view all the data in these networks. This is used by stanza to make artworks but it is of equal interest to urban designers, city planners, and architects. Stanza’s main point is to question the social political fabric of the landscape around us. This work aim to reclaim the city which is remade as a real time virtualised space belonging to all. The work is interactive, real time and responsive; it is also available online. http://www.soundcities.com/va/

Stanza_sensity_va-0557

Spread the web:
  • del.icio.us
  • Facebook
  • Print this article!
  • Google Bookmarks
  • Digg
  • Sphinn
  • Mixx
  • LinkedIn
  • Reddit
  • RSS
  • StumbleUpon
  • Twitter

Stanza coded wall.

March 4, 2010 No comments »

Brent Wall Projection example copy

This artwork is inspired by the idea of an emergent data city. As we walk about, the patterns we make via phones, and gps systems, leave traces and memories of the places we have visited. This artwork tries to re-create those patterns as abstracted movements captured over time. The end result, the output are ‘maps’. “Codefied” creates patterned maps actioned by the interpretation of the code.

In the next version live networked data from GPS and 3g networks will create a live realtime accurate system of where we all are in the world at any one time. (screen size needed 1024 by 768) . In development it uses eleven people in real time to track through the city. Update march 2009. I now have developed the GPS system fopr 15 people that tracks them all through the city and a preformance based piece is in development; an audio visual sonification and visualisation tracing / tracking the event in real time.

Brent Wall Projection example

artwork by stanza….building as art…

Spread the web:
  • del.icio.us
  • Facebook
  • Print this article!
  • Google Bookmarks
  • Digg
  • Sphinn
  • Mixx
  • LinkedIn
  • Reddit
  • RSS
  • StumbleUpon
  • Twitter