Archive for the ‘artworks’ Category

Three Upcoming Exhibitions By Stanza

March 14th, 2013

FALMOUTH Tremough Campus, Penryn, Cornwall, TR10 9EZ

Exhibition dates: 13th – 24th May 2013

Presenting Two Works:

A World of New Possibilities

The Singing Trees of Tremough

Stanza

This is a real time singing tree made from data in the and around the tree in situ in real time.

The signing Tree is made using data collected from the environment  using loads of motes sensors I have customised. And a new suite of software V2 has been made that helps the tree sing. The tree becomes virtual, dynamic, and encoded. The artwork disloses the underlying data that we see thats is changing all the time in front of us.

I am making a custom made speakers system all wireless to run off solar power with back – up batteries for the new version of the Tree sonification which uses real time environmental data.

 

Wyspa Institute of Art and Alternativa International Visual Arts Festival. Gdansk, Poland
May 24 until October 16th.

Presenting:-
Urban Generation; trying to imagine the world from everyone else’s perspective, all at once.  Urban Generation explores the emotional state of the metropolis and considers a world of universal surveillance. The artwork collects live CCTV feeds from 300 cameras in London in real time and reworks these video streams into multi-layered visual structures. The channels are always on, and therefore, the work is always changing – it depicts a constant and evolving view of the urban landscape and its inhabitants. This hasnt been shown for a while and the software has been checked and now uses more than 300 cameras around the city in real time. Awesome. Realy looking forward to  my first exhbition in Poland.

http://www.stanza.co.uk/urban_tapestry/index.html

 

stanza_art_installation

 

 

 

 

 

 

 

 

 

 

 

 

WATERMANS. 40 High Street, Brentford, West London, TW8 0DS

Opens 31 st May Close show 26 th July

Presenting:- I am excited about showing this in London for the first time. A new version of. “A Life In The Emergent City” which captures the changes over time in the environment (city) and represents the changing life and complexity of space as an emergent artwork. Capacities goes beyond simple single user interaction to monitor and survey in real time the whole city and entirely represent the complexities of the real time city as a shifting morphing and complex system. This version is bigger better and promises to be a little bit different.

stanza_artist-007

 

 

 

 

 

 

 

 

 

 

 

 

 

What you see is a sculpture which represents the emergent properties of the environment where the sensor network is situated.

Also on show will be several other new hyrid “involvement”s which will be presented during the exhbition.

stanza artist capacities

 

 

 

 

 

 

 

 

 

 

http://www.stanza.co.uk/capacities/index.html

 

 

 

 

Stanza Metal Cities at Flux Jewellery School.

March 9th, 2013

Making Stanza metal cities at Flux Jewellery School.

I have been attending this jewellery course where I am learning  jewellery at Flux Studios Jewellery School. Its a great space with loads of courses. I  attend the intermediate course and they  let me get on with my own work.  So far  I  have made one hundred individual hand made cities called The City Of Dreams . There is no digital process involved, each city is based on simple codes and rules. They are approx 12cm across.

These analogue cities are deliberately made to appear like they are made by some computational digital process. Instead they are hand made using simple casting techniques from moulds I make in cuttlefish. Each is like a 3d drawing, the metal used is pewter.

Artist. Stanza. 100 Cities. Individual hand made artwork and no digital process is involved. Flux Jewellery School. Learn Jewellery.

At FLux Jewellery School  they  cater for levels and allow students to develop their skills into the set projects. The courses also explore new ways to work and design with metal. Check out and learn to make jewellery yourself  http://www.fluxstudios.org/courses/

I really enjoyed going to Flux Jewellery School to make these artworks. The studio is very well equipped and the  teacher was very  helpfull even though I really  wasnt making jewellery but playing with metal.

 

Flux Jewellery School. Learn Jewellery

“Data as Culture” artwork made for the Open Data Institute (ODI).

November 30th, 2012
Stanza Portrait Body

Stanza Portrait Body

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I have just been commissioned and unveiled my artwork  made for the  Open Data Institute (ODI), an independent organisation led by Gavin Starks, and founded by Professors Sir Tim Berners-Lee and Nigel Shadbolt.  The work  is part  of “Data as Culture”…..and  embraces more open (addressable, structured, accountable, continuous) data. “As data becomes more accessible to artists, as it opens up for use as a raw material, we are seeing more of its integration into works that explore environmental socio-political and economic aspects of society. By utilising data in an experiential way, this selection of works pulls data out of the virtual domain and into our physical world. The exhibition provokes discussion around what open data is, how it informs and affects us, and how we interpret it in a way that is meaningful.”

 

 

 

 

 

 

 

 

 

 

 

Body 01000010011011110110010001111001 (2012) By Stanza. Body is a sculpture which responds to the emergent properties of the environment in South London where the artist’s wireless sensor network is situated. It represents the changing life and complexity of urban space as a dynamic, kinetic artwork. Real-time environmental data is embodied in Stanza’s life-size sculpture assembled from computer components and acrylic slices of his own physique. In ‘Body 01000010011011110110010001111001’ the urban environment provides a dynamic flickering and clicking sentience to the otherwise inert structure, reflecting the personal level of influence data has on an individual.

also see

www.stanza.co.uk/body/index.html

Stanza body

Stanza body

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Stanza wins SHARE PRIZE 2012 in Torino for Capacities. A piece of work using real time data of the city.

November 1st, 2012
Stanza  wins SHARE PRIZE 2012 in Torino for Capacities. A piece of work using real time data of the city.This artwork captures the changes over time in the environment (city) and represents the changing life and complexity of space as an emergent artwork. Its an artwork about the internet of things, smart cities and connecting spaces.

Jury Statement

What is the role of art today, in this moment of social transition towards the city of the future? It was from this perspective that the artists interpreted the theme Open Your City, exploring the key concepts word by word. The short-list of the Jury reflects the reappearing artistic interpretation of the modern urban landscape as system, where the solid element is replaced by the message, the information and the database, a real, but dematerialized city. Artists have been short-listed by an international jury, consisting of Simona Lodi, Carlo Ratti, Bruce Sterling and Mirjam Struppek, on the basis of the artistic value of their work and its relevance to the Share Prize theme.

Capacities: Real Time Complex – Connected Cities by British artist Stanza is an installation dedicated to the complexity of life in an environment. Changes in each of the spaces are monitored in real time, as they give rise to constant tensions, highlighting the behaviour of complex systems and the emergent properties that appear. In this case the organism is the city and not the single individual; it is the entire urban habitat as a whole, revealing its nature as a multifaceted system. The installation is the real-time mirror image of everything that changes, gathering huge amounts of data that are transformed aesthetically into a physical copy of the city, made up of cables, lights and sensors that represent shifts in environmental parameters measured numerically. The obsessive focus is on the observation of environmental data by gathering measurement on temperature, light, atmospheric pressure, noise and the sounds of the city outside the museum. Gathering digital data on the environment has become an art, and art has become a data set rather than a collection of molecules. The short-list of the Jury reflects the reappearing artistic interpretation of the modern urban landscape as system, where the solid element is replaced by the message, theinformation and the database, a real, but dematerialized city.

Le parole OPEN YOUR CITY sono la traccia tematica che ha guidato la mostra di Share Prize. Il premio ha come obiettivo scoprire, promuovere e sostenere le arti in epoca digitale. La selezione delle opere finaliste della mostra è dedicata agli artisti che interpretano l’innovazione come linguaggio di espressione artistica, in ogni modo e forma. Una giuria internazionale composta da Simona Lodi, Carlo Ratti, Bruce Sterling e Mirjam Struppek hanno scelto gli artisti in base all’aderenza al tema e al valore estetico dell’opera.

Image: Stanza Capacities Installation. 2010.

Image: Stanza Capacities Installation. 2010.

Dichiarazione della giuria

Quale è il ruolo dell’arte, in questo momento di transizione sociale verso la città del futuro? In quest’ottica gli artisti hanno interpretato il tema Open Your City, sviscerando le parole chiave. La short-list della giuria riflette l’interpretazione del riapparire artistico del paesaggio urbano moderno come sistema, dove l’elemento solido è sostituito dal messaggio, dalle informazioni e dai database, una città reale ma smaterializzata.

Capacities: Real Time Complex – Connected Cities dell’artista inglese Stanza dedica la sua installazione alla complessità della vita in determinato ambiente. Ogni ambiente è sottoposto a cambiamenti continui che sono monitorati in tempo reale. I cambiamenti portano continua tensione e stressano il concetto di linearità ed evidenziano le emergenze che compaiono. In questo caso l’organismo è la città e non il singolo cittadino ma l’intero complesso urbano, tracciandone il profilo come sistema multiforme. L’installazione è lo specchio in real-time di ciò che si modifica, raccogliendo grosse quantità di dati trasformati esteticamente in una copia della città ma fatta di cavi, luci e sensori che esprimono il passaggio degli elementi ambientali raccolti in forma numerica. L’attenzione insistente è osservare i dati ambientali raccogliendo la temperatura, la luce, la pressione atmosferica, il rumore, e il suono della città fuori dal museo. Raccogliere elementi numerici che riguardano l’ambiente è diventata un’arte e l’arte e’ diventata un insieme di dati piuttosto che un insieme di molecole.

http://www.stanza.co.uk/capacities/index.html

 

 

Stanza portraits.

October 30th, 2012
Stanza Portrait inside CCTV
Stanza Portrait of The Artist

Stanza Portrait

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Stanza, Verenigd Koninkrijk, Capacities. Update_4. Gent.

September 24th, 2012

Welkom op de website van de New Technological Art Award 2012, een internationale kunstwedstrijd van de Stichting Liedts-Meesen die deel uitmaakt van onze biënnale Update. Kom kijken naar het werk van de genomineerden van 22 september tot en met 18 november 2012.

Stanza, Verenigd Koninkrijk, Capacities

 

Locaties:
Zebrastraat – Zebrastraat 32/001 – 9000 Gent – Belgium – www.zebrastraat.be

New Technological Art Award 2012, een internationale kunstwedstrijd van de Stichting Liedts-Meesen In 2012 organiseert de Stichting Liedts-Meesen Update_4 in het kader van het project Zebrastraat en in navolging van de eerste drie Update-biënnales.

In Update_4 wordt de filosofie van de vorige edities behouden maar leggen we nieuwe accenten. In het verleden gingen de tentoonstellingen gepaard met de New Technological Art Award Liedts-Meesen die meer en meer op de belangstelling van de kunstenaars en het publiek kon rekenen. Onze focus ligt nu op de presentatie van deelnemers van de wedstrijd NTAA en bestaat uit:

-een grotere bijdrage van nieuwe technologieën in de kunst
-een verhoging van het aantal genomineerden van 10 naar 20
-een presentatie van één naar drie locaties in België : de Zebrastraat in Gent, La Cambre en iMAL in Brussel

 
 
Uit de meer dan 300 inzendingen waarvan 20 kunstwerken geselecteerd werden, vallen een aantal typerende thema’s te traceren. Ondanks het feit dat onze dagelijkse perceptie in een grote mate gedomineerd wordt door virtuele werelden en onder invloed staat van de eigentijdse technologie, kunnen verschillende werken onder het landschappelijk genre gecategoriseerd worden. Opvallend is evenwel de verwerking van diverse parameters die het kunstwerk via een technische transfer veranderlijk en de beleving ervan multisensorisch maakt. Mapping betekent in deze context niet zozeer een cartografische variant, maar includeert eveneens het flaneren, cruisen of dwalen. In een gegeven geografie vertaalt zich dit vaak in een (mechanische) choreografie waarin parameters als licht en geluid expressief gemanipuleerd worden. De luciditeit in een aantal werken kent een tegengewicht in de reflectie over eindigheid, dood en in een enkel geval opent dit zich cynisch en hyperbolisch tot het contemporaine euthanasiedebat. Items als identiteit en communicatie vormen een belangrijk inhoudelijk substraat waarin gegevens als sociale netwerken, privacy, hacking, spam verwerkt worden. De interactiviteit bij vele inzendingen doet een beroep op een actieve toeschouwer die zich vaak geconfronteerd ziet met keuzemogelijkheden of beslissingen die men dient te nemen.

STANZA’s art explores questions raised by modern society – about privacy, surveillance culture

September 23rd, 2012

STANZA’s art explores questions raised by modern society – about privacy, surveillance culture, and who owns the data that is regularly collected about all of us – often using modern technologies to create his pieces. Since he first started exhibiting his works in 1984, STANZA has strived to create cutting edge art that deals with current issues. In the process he has won several impressive awards, including an AHRC arts fellowship, and has seen his work featured in over 50 different exhibitions globally.

Ahead of a installation of one of his works “Capacities” in Gent, Belgium in September, Solomon Radley met with him, in front on a computer monitor at his studio in South London, to talk in depth about what he does over coffee.

Hey, how’s it going? Would you begin by telling me a bit about what you do?

STANZA: The things that I’m interested in are ‘surveillance space’, which is the idea of the city as having become a panopticon – this idea that we’re in a prison and we can be observed at all times, from all perspectives, all at once, and particularly in real time.

I use various technologies to do that, like CCTV and wireless sensor networks. Over the years, firstly I’ve developed a strong understanding of what these technologies can do in terms of learning about them, but also I’m having to develop for them, so I’ve learned how to develop hardware and software. You may think I’m a technologist – I see myself as a creative technologist, and I also see that artists are engineers, so they have to understand the technologies that they use, and the mediums that they use in order to get output.

To bring that into perspective, we can look at some artworks…

Sure thing. Would you expand on your thought that the city is a sort of prison?

STANZA: Urban Generation is a piece I did in relation to this idea of the city being a panopticon. Let’s say, in modernist terms, an artist would go out and collect assets – he might use a recording device or a camera – it would be a still, linear asset, and it would never change. It’s possible to actually conceive of the city as a moving physical entity, moving forward in time all the time. How is it possible to use new technologies to actually gain a representation of this, and use it in a culturally meaningful way?

Urban Generation: The generative artworks can be exhibited using projectors, or displayed on a network of plasma monitors (as above)

Multiple CCTV cameras are accessed randomly in real time to make this urban tapestry, creating an evolving, generative artwork. These images are of Madrid. (Available on canvas 160cm by 120cm)

Urban Generation attempts to imagine the world from everyone else’s perspective all at once. If I’m giving a talk, what I try and do is – to illustrate the conceptual shift – I say: “I’d like you to close your eyes, and I’d like you to imagine yourself in a place in London. I’m going to do the same and I’m going to take a single mental snapshot, and I’d like you all in the room to take your single snapshot. Now, I’d like you to imagine the view of the people sitting next to you to your left and to your right, so you have three images multiplied together. There’s 300 people in the room; I’d like you to merge all of these 300 images together. And now not like a film, (because if we used a film we’d be recording the same images) what I’d like you to do is to move these images forward in real time.”

This is the idea I’m trying to capture with this piece of work.

A lot of your work is concerned with the question of who owns the information that is regularly collected about people, and with re-claiming that information. Tell me about this idea.

STANZA: I make artworks that arise from my research into these themes – the themes being ‘control space’ and ‘surveillance space’ and issues with privacy. What I’m doing, which is sort of new ground, is that I’m hacking access to a network and re-appropriating the data and information, and I’m re-contextualizing to give it a wider meaning. I want to show that you can do something positive with this data.

Other works where I’m interested in the control and ownership of data include this website called GenoMixer, where I fully sequenced my blood. In a sense this looks like artist self-portraiture, but I was interested in thedomain space – the public domain space – that’s inside our bodies.

We have this huge line of code – 3.3 billion letters – and it basically has an economic value. The proposal here is to IPO (Initial Public Offering) the project on the stock market, and to give everyone a share of the derivable intellectual royalties. For example, if somebody else wanted to investigate your DNA in a medical program they’d have to pay you. If some other company discovered the cancer gene because you were on the police forensic database you could say “No it’s copyrighted – it’s on the GenoMixer database”.

It just so happens that I also made a series of self-portraits with them…

One of the most obvious types of information that is commonly collected about the general public is video images gathered by CCTV, and this is something you often look at. What are your thoughts about CCTV?

STANZA: Let’s look at “Urban Generation – trying to imagine the world from everyone else’s perspective, all at once“. What we’ve got here is: each square on this four-by-four grid is making calls to over 100 cameras in London in real time. This is a parallel reality, using live network data to re-appropriate it over the network and use it for something else. For example, this could be used as an extension on landscape painting.

Why this has become quite interesting, and the reason I mention these modernist aspects that are fixed, is that this work is never the same. You could look at it even now, on a different monitor, and it would be different: It’s not the Mona Lisa – where every time you look at the work you experience the same thing – there’s an added problem here.

Another interesting question here is: Is what we’re looking at the artwork? On July 7th in 2005 they switched this entire network off because of the terrorist attacks. Well my system still worked, it’s just that the output – which is what connects a viewer to the system – is shifted.

This [Public Domain Responsive Architecture Facade] is the same concept using CCTV, observing the whole of the city but making it transparent. Why would you want to make your movements open and transparent? Why would you want to let CCTV be seen by everybody? This is a building with its outer surfaces displaying images that are embedded in the city – all the stuff on the outside of the building is shifting in terms of the real time properties of that city. In a sense, you (as the observed individual) become part of the building and part of the city, and this opens up the idea of transparent architecture and transparent space.

Public Domain Responsive Architecture Facade: This interactive responsive architecture is within the city of Trondheim, Norway. The facade presents the emotional real time state of the city by using live data and CCTV images to represent the building as a living breathing entity

Public Domain is another work along the same theme, where I gave CCTV cameras away to members of the public, to open up this idea of CCTV networks. People sometimes say that they’ve got nothing to hide, and to nothing to fear…I think that’s a problematic statement. I’m not coming down on a particular side of the fence here, but it seems to me that we’ve opened Pandora’s box, and there’s a whole series of legislative and ethical issues that aren’t being addressed.

Hopefully what I’m doing in these artworks is to draw attention to the fact that there’s a whole series of potential problems that we’re walking in to.

Public Domain: Live real-time CCTV simulation of gallery space on a large globe

You also play with collected data, which you use to create interactive works or installations where real-time changes are caused by environmental factors…

STANZA: We’ve already looked at my CCTV system. There’s another one, which uses wireless sensors/wireless nodes. You scatter them across the city, and they talk to each other in a network grid.

This research started in 2004 as a result of an AHRC grant that I was awarded, and I was trying to find a system I could use as open source hardware and software, that would monitor the whole city space. I’ve scattered these sensors around a city to generate visualisations and sonifications in various cities. For my first project [Sensity] they were output onto a visual globe.

‘Sensity’ on a round globe display, tested at County Hall London in 2006

So, now what I was interested in doing is looking at this real time data, that’s now everywhere, and seeing if I could do something else with it – if I could make art with it.

Equally, in Sonicity I deliberately put a whole load of speakers on the floor and connected them all up to make it look like a map, and somewhere else (in another part of the world) that data is being collected from my network and being spat out onto the internet via an XML stream. In arty terms, maybe I’m “painting with data” – the data has become the medium. With this data I’m painting a sonification of the real time landscape.

The speakers used in ‘Sonicity’, arranged to resemble a map

The second thing I was trying to think about, as part of this thinking process, was all the stuff that’s being collected about us – not just my data, but tax data and medical records – which could be used because of the way it changes and shifts from one thing to the next to power other events:

With CapacitiesI made…let’s call it a sculpture…a sculpture of computer parts that looks like a city, and would be powered by events changing somewhere else in real time. In this version of Capacities, all the lights and fans, and all the parts that change, do so because of other things happening in the world in real time.

Capacities: The electronic city, resting on an evolving city floor

The reason I’m trying to do that is that there seem to be other values that people are missing in terms of the things that are happening to us, and the world, in real time. We’ve become bodies residing in a ‘data space’. Everything around us is the data space and by default we interact with it – even small movements displace millions of atoms.

I conceive of this post-modern world in which movements are just moving a series of 0s and 1s. I can measure the 0s and 1s that I’m displacing by moving around. This interactive process is embedded in the work by default.

Visitors to a Gallery… is quite an important work, in that it opens up the gallery space as an artwork. For example, these two people that are pictured aren’t actually in this room – they’re in another room in another part of the gallery, so they’re embedded in the artwork that you’re viewing. Everybody in the architectural space becomes part of the artwork, and this happens in real time – it’s not recorded, and it’s not a film. So I utilize the technology in the space (the CCTV system).

Secondly, what’s happening here is that there are a series of proximity sensors that affect this as an algorithm – as you walk around this space all of these images oscillate/vibrate slightly.

So when you’re in the room, viewing this artwork, you’re at the same time generating an artwork for someone else in another room?

STANZA: And you’re in the work you’re viewing yourself, through your interaction with the sensors.

That’s also happening in Seeing Through Walls, where there are little cameras and monitors, so you become embedded in the same artwork as it’s being broadcast live, or in this piece where you can see through to people on the other side of the wall.

Visitors To A Gallery: Two visitors who have been embedded in the work by the surveillance system that takes those who view the installation, and simultaneously makes them part of the artwork

I was actually in a Greek club where they had something like that – the mirrors in the toilet let you see yourself, but also the women doing their makeup in the adjacent toilets…

STANZA: Ha! No wonder their ecomony’s gone down the pan…

Moving on from that, my work splits into this idea of using real time networks and investigating different ways of interacting with public space.

Here’s a strange project called The Binary Graffiti Club, where I got a load of people to dress up in hoodies with 0s and 1s on their backs, and they go round the city making binary graffiti – painting little coded messages onto the city.

The Binary Graffiti Club: Coded messages are left in binary, encouraging young people to see the city as a canvas

Anything in particular?

STANZA: Well…no. I don’t want to be too specific about this, because… Well here’s a piece going back to the DNA project (the open source bit). If you sit in the gallery for…this has been online for seven years: If it was exhibited in a gallery you could get my open source DNA, and you could go off and replicate me, but it changes a letter once every second so you’d have to sit there for 104 years with a pen and paper. The same is true of the binary graffiti club – if you want to know what the message is, you have to sit there and transcribe it and translate it.

One letter from STANZA’s DNA code – the letters are shown in order, one per second for the 104 year project

This led from another piece of work – A City of Bits – as well as this performance that was laid down in the form of this sushi: I invited 12 people, after the disciples, and asked them to come and eat this coded sushi message. So, this is a coded message that they eat, and then they all put their own message back into a jar which I’ve now destroyed. I’ve transcribed those messages here…

A City of Bits: A binary message in sushi which was ceremonially eaten. It reads, “There but for the grace of God, go I”

You have a performance coming up in Texas soon – tell me a bit about what you’ll be doing.

STANZA: In Soundcities, using a recording device, I’ve been to all these different cities, recording sounds which are attached to Google Maps, and you can visit lots of cities in the world…

The key to this is the database; you can see the sounds, arranged in different categories, and you can create a performance by picking a selection of them and building up rhythms. This is what I do with my performances, except I have the same thing on a couple of machines, and I might mix it with sounds from churches, etc. It’s basically a live world tour of city sounds as music: the machines are connected to a mixing desk, images are coming from the website projects.

During the eight years I’ve been doing these performances, they’ve been heavily focused on the sounds of cities, the database live and soundmaps.

So this database can be used in performances, but the key here is that the database is open source, and other people can contribute to this community of sounds. There’s lots of other projects that have come from this, but the most important bit is this. This XML feed shows the sound, and its longitude/latitude, and although this is just a line of code it basically means that anyone else can use this to write their own apps.

What I’m doing that’s unique here is: it’s like an artist of the past allowing someone into their studio to work in parallel with them.

The Central City: This installation, on display for Vida Retrospective in Madrid until November, is made up of 15 touch screens built into towers blocks as a large scale interactive installation

www.stanza.co.uk

Three Stanza shows currently upcoming.

July 2nd, 2012

Shows

1. Madrid. Fundación Telefónica Arte y Vida Artificial. VIDA 1999-2012. April – Dec 2012 The competition of Art and Artificial Life LIFE was created by Fundación Telefónica in 1999 to promote artistic creation based on new technologies and has become one of the most prestigious art awards in the encounter between art, science and technology . Throughout its thirteen editions, LIFE has awarded works of art developed with artificial life technologies and related disciplines such as robotics, artificial intelligence, chaotic algorithms, computer viruses, biotechnology, virtual environments or sound sculpture and 1,478 projects were submitted from over 50 countries.

This exhibition project, curated by Karin Ohlenschläger, makes clear how the concept of artificial life in relation to art and the existence of different ways to investigate and deal with the dialogue between art and new technologies and exhbits previous winners including Stanza for the “The Central City”  project an internet art  project from 1997 – 2004.

 

2. Austin Texas “The Future Of  Imagination” Friday September 7th 2012.

Stanza will perform Soundcities. ( www.soundcities.com). During the performance Stanza operates the soundcities applications and soundmaps on three laptops these generate sound control data and image data. This is basically a live world tour of city sounds as music. These machines are connected to a mixing desk. Images are coming from the website projects. Performances during the eight years have been heavily focused on the sounds of cities, the database live and soundmaps. Selected performances have included: The Arts Depot in North London, DorkBot in Ghent Belguim, The Samsung Media Centre Korea, The DANA Centre London for Cybersonica, Delux in London, open-digi Brixton, Test Portal Holland, Digifest inToronto, the Museo Tamayo in Mexico City.

 

3. Zebrastraat Ghent from the 14th  until the 22st  September. Stanza will exhibit Capacities.. (http://www.stanza.co.uk/capacities/index.html) “Capacities Life In The Emergent City” captures the changes over time in the environment and represents the changing life and complexity of real time space as an emergent artwork. Capacities goes beyond simple single user interaction to monitor and survey in real time the whole city and entirely represent the complexities of the real time space as a shifting morphing and complex system. What you see is a sculpture representing the emergent properties of the environment the sensors network is placed situated. In this case the city .

The Internet Of Things. Part 1

June 11th, 2012

Selected projects I have made since 2004 that demonstrate the art of gathering environmental data. The Internet Of Things. These work came into being because of a Nesta Dreamtime award and AHRC creative fellowship grant. Most of these artworks where made 2004 – 2012.

 

Sensity

http://www.stanza.co.uk/sensity/index.html

Sensity artworks are made from the data that is collected across the urban and environment infrastructure. The sensors interpret the micro-data of the interactive city. The output from the sensors display the “emotional” state of the city online in real time and the information is also used to create offline installations and sculptural artworks.

Datacities

http://www.soundcities.com/data.php

These datamaps show live environmental data from a 40 motes wireless sensor network that can be deployed anywhere. They monitor light, temperature, humidity, noise.

 

Intelligent Sheep: Baa Ram Ewe…to your clan be true.

http://www.stanza.co.uk/sheep/index.html

This is an interactive sound performance and concert. This artwork uses local environmental data collected using ad hoc wireless networked devices for environmental monitoring, which are attached to the sheep. In this case the dozen sheep collect and send data about the environment, and respond to the space as a collective as they move about.

Faith

http://www.stanza.co.uk/ingodwetrust/index.html

Faith is an artwork made using data harvested from sensors scattered over the cathedral. The sensors respond to changes in the environment they are located in this case Liverpool Catherdral. The data is turned into a sound stream, this sound stream represents Gods presence and you can listen to this sounds, the sound of God.

 

House

http://www.stanza.co.uk/house/index.html

House is a dynamic public sculpture viewable over the internet. House describes the space, a real Victorian terraced house, in this case, that the artist lives in. House is a live embodiment of change and renewal. In “House”, the private interior has been made public. Sensor data unfolds and discloses the inherent properties of the space, creating an online artwork.

Tree

http://www.stanza.co.uk/tree/index.html

A tree that makes music and sings a song about the environment. The first version of Tree used 40 networked multi sensors. The sensors are hidden all over a tree, broadcasting sensor data ( light, temperature, humidity, noise, and GPS location). The data is translated to music. The results produce a singing networked tree which can be heard in the park.

 

A world of new possibilities.

http://www.stanza.co.uk/possibilities/index.html

The landscape becomes virtual, dynamic, and encoded. The artwork discloses the underlying data that we see that is changing all the time in front of us.

 

Gallery

http://www.stanza.co.uk/gallery/index.html

The gallery becomes the artwork formed by the emergent real time data in the space. The gallery laid bare as a work of art. Gallery proposes that the data is art. The art is a real time flow of the things around us that allow our senses to invoke understanding. The gallery space becomes the art described by the shifts in light, temperature and noises in the space over time.

data data data

http://www.stanza.co.uk/data/index.html

“data data data”, is a live real time data visualisation made using sensors which are scattered over the building. The sensors respond to changes in gallery space ie the environment of the building. The changing data is turned into this visual event and projected outside across the city, in this case Liverpool. This artwork is networked, its real time, and its takes data from a wireless sensor network that is placed in the real space.
Façade

http://www.stanza.co.uk/facade/index.html

The facade is a live dynamic interface, an artwork that changes its behaviour as a result of the changing condition in the environment. This works by sensing the city and the environment to make art. The results become representations of the real time spaces and environment of Trondheim in Norway. The output from the sensors display the real time environmental and emotional state of the city online in real time and the information will be used on the façade and online interface to control it.
Capacities

http://www.stanza.co.uk/capacities/index.html

In Capacities the whole gallery space becomes one large artwork made from real time city information and data. The aesthetic and feel of the space looks like an electronic city.  The city is made of units, grids, repetition, building blocks. In the gallery city called ‘Capacities’ the leads, the wires, and cables are incorporated into the artwork to look like a city map.  Capacities looks “designed” like a piece of urban design, a city surveyed and controlled.  The whole space becomes a map to wander through.

 

Sonicity

http://www.stanza.co.uk/sonicity/index.html

This artwork is a responsive installation, a sonification of the real space and environment. The sounds you hear are the sounds of the changing environment, ie the changes of noise, light, temperature of the space is turned into a real time sound stream using dozens of wireless sensors presented as an installation on 170 speakers. My system monitors the space (the building) and the environment (the city) and captures live real time data (light , temperature, noise, humidity, position) to create an ambient sonification, an acoustic responsive environment, literally the sound of the micro incidents of change that occur over time.

www.stanza.co.uk

stanza@sublime.net

 

The Art of Environmental Data.

June 11th, 2012

The Art of Environmental Data.

An interview with Stanza via email for Jack Stewart studying at the Manchester School of Architecture operating under the umbrella of the Remap Unit, which focus upon mapping and data collection to expose the latent and invisible qualities of the city.

Stanza Sensors On Google Maps

The Art of Environmental Data.

1. The Sensity Projects aim to record data in the emerging city environment; how do you feel the use of such data could be useful for architects and designers in informing their designs?

This is an area seems to be springing into the mainstream, led I believe by the notion of “the internet of things” and the business spin off potential. It is surprising that urban designers and architects haven’t embraced this work more quickly or recognised that at the very least there is opportunity here to integrate the space around us using these novel ad hoc sensor technologies. Some engineering firms have and are looking into this like ARUP and obviously wireless sensing tech is now big business.  I have been trying for some time to get on board with an architect with the idea of doing something like Façade (see below)

Sensity and its sister projects have gone along way to not only illuminating possible uses but and to demonstrate multiple scenarios.

Anyway to be specific, other scenarios that could be questioned from the data sets include, noise monitoring across spatial environments and how this is affected by a real time input. More specifically focused sensors could give data that can lead to conclusions about what types of material are best suited for a site, or even a “consciousness” of the space, as well as all the bio chemical possibilities.

Most of these types of systems themselves can also be “building management systems”. The data can not only be adapted for security and monitoring the social welfare of the space can be nurtured; it could feed back into a system designed to self regulate depending on the variables and properties imposed.

 

2. How do you feel that Sensity and Soundcities re-innovate and enrich the urban systems we currently operate in?

This has to be taken as two questions because of the underlying structure and objectives of these two separate projects.

Sensity for sure allows us to see or at least make more tangible the invisible in the world around us. Sensity supports this premise by producing new information that is changing real time. This information is being also affected by out default interactions with the space and the environment. The Sensity project allows us to speculate on the city itself as a living breathing space with its own DNA that evolves and mutates. This metaphorical approach allows a freedom to speculate that the spaces we design are in fact emergent entities and that various properties and variables can be monitored; ie the stresses of the space and “emotional” conditions are what make a space enjoyable habitable or even dangerous. Sensity can up pick on this.

Soundcities, because it works in a different way addresses issues that I describe as being more of the modernist age. However as noise and sound involve field recording (we are also presenting the art of environmental monitoring). However now we are taking about the sound we literally hear as we walk out of the door. Not just as noise (data) or as noise pollution but also as an appreciation of sound and how this not only affects the space but is the space.

The noise is the city, the noise is the music, the city is the orchestra and we are just conductors whose interactive actions compose this music as we walk around. What Soundcities does is create an open source archive, a resource where better speculative questions could be addressed. The unique XML feed system also allows other to make user interactions both software and hardware that can control the sounds or to make spatialisation and sonfications of the environment based on the analogue recorded sounds.

Image (c) Stanza Datacity art. Data from across the city.

3. Why do you feel the recording of emergent or changing data of the city is important?

It was my research as an artist that has led me here from fixed object and linear works about the city and urban design (i.e. paintings drawing) I then made interactive systems and closed generative systems.

I concluded that the next model was to adopt and create a real time system. My feeling for this is primarily based on my inquiry into how to work with “time” itself. These works are not archived. In Sensity the data is not recording; the works, the experience, ever exists in the present. It’s that moment that I am interested in making more of. I want to somehow get inside the idea of present time.

This present tense we all share with one another in a very equal way does not discriminate. The present second as it shifts to the next is the moment that I want to understand. So the question is slightly skewed as there is no “recording” in the Sensity process (I have yet to build in an archival set of data results as I haven’t been funded to take this further and this would be most useful i.e. to study a space over a longer time.

This is why the research is needed. To answer the why question?

4. Soundcities takes similar concepts from your previous work, but provides a platform for anybody with access to the net to add to. Do you feel this has richer content and why?

The soundcities content is different. Instead of being data sets and numbers that relate to the environment in real time the soundcities takes snapshots of the environment as sound that is recorded then placed online. The interesting thing now is the project is opened up for others allowing a re mixing or mash up. It allows these “others” to do with the “material” other things for example concerts and art installations. Using the XML feed other applications are created ie phone apps merged with you PS position or visualisation of noise across a space…all sorts of things are possible.

5. If architects were to inform their designs through data from Soundcities do you think there would be a social exclusion issue for those without access to the internet and why?

I think the sensors in Sensity project would be better for this sort of thing. However the issue becomes about the network, borders of control, and issues to do with sharing and protection. In my view it will get really interesting when dozens of spaces and buildings all link up in virtual space.  To create what I term ”The Third Space”. (This was a funding proposal rejected by the AHRC and The tech Strategy Board.

I suggest there are over lapping areas of the city which can only be found online ie merged cities online Madrid, London Paris can overlap. I will go intio  more details.  below.

6.  How would you consider to further develop your projects

I have many ideas for this but no money as I am not funded.

However is a summary  of The Third Space. The project seeks via practise based research to create novel artistic interfaces using environmental data.  Outputs from the research include sonifications, visualizations, and sculptural objects.

This work focused on data as a medium for artistic creativity and how meaningful and well as poetic experiences of space / environments may result from quantitative analysis of the results. The aim is to speculate on new ways of comparing, conceptualizing and then visualizing environmental data and real space.

I  proposed in a recent interview for The Internet of Things Council  (http://tinyurl.com/3trotzq) that future cities will be merged into real time connected up data cities. Not just one space, but a connection of networks and of real time information flows. I am now interested in developing deeper research over three years to question how this shared dataspace can overlap,  creating a new space in between, which multiple nodes can share.

The methodology involves collecting data from sensor networks, disseminating the computer techniques developed, and making artistic prototypes. The aim here is to give tangible form to this new space, the space where the cities overlap, presenting an alternative urban virtual environment and creating new artworks and installations.

Within “The Third Space”, the initial focus is on the data sets of noise, pollution, light, and temperature. In other words the sensors will initially monitor urban environments.

To achieve this I will connect up multiple spaces (cities / environments) using motes sensors and this will be published online via XML feeds. These new online spaces will in turn lead to newly created online bespoke interfaces. I then aim to demonstrate that there is a new and unique online avatar where the data overlaps creating the Third Space. I will speculate how the flow of the data can be set to affect the behaviour of the output environment.

I would network at least three cities spaces in real time for this project using custom sensing technology. Initial outputs will include a musical system / interface powered by the merged data to create a real time sonification of the Third Space

 

7. What would you say are the challenges we face in further developing and integrating data collection like Sensity into the urban realm?

The questions I  pursue to answer this include:-

- How can this information be meaningfully represented to new audiences?

- How can this data be displayed (visualisation and sonifications) in new and original ways and do the results create new ways of understanding the environment?

- What are wider social implications of opening up real time networks; who owns this space and what are the ethical implications of real time information systems for artworks?

Underpinning this work, are a whole series of potential problems about observation, surveillance, and the ethics of the control space. I research current surveillance systems and wireless sensor networks to  come to an understanding about the social and ethical implications of such technologies both in artworks as well as public domain space.

By building my own art systems and tools, (which support my research questions); I also aim to raise further questions about the ethics of the control space and surveillance culture.

 

8. How do you feel that artworks such as your own could shape a ‘future city’?

Future cities will be merged into real time connected up data cities. I believe there is a new social space that exists in between independent virtual data networks, a new avatar space. The Third Space and the work I have done before have becomes  a series of  artistic prototypes that offer new insights into networked spaces.

9. All of your projects are open source; what is your reasoning for this decision?

I don’t like the term open source or but my work endeavours to collapse the borders created by networks so there is a free flow and exchange through the system both for input and outputs of ideas and latterly resources which I call assets (the data and the information.

10. How do you feel projects such as your own pave the way for empowering and liberating the city dweller?

The aim in my work is to develop a more socially engaged practise, to embed a deeper context based on critical reflection regarding notions of privacy, surveillance space, control space and meaning of newly created  real time spaces.

11. Your data visualizations are stunning; what do you feel the importance is for translating the data your gather into something people can visualize and understand?

The objectives is both to create new artistic experiences questioning the notion of realtime environments while using of data as a medium and delivering creative outputs.

And also create work that reflects upon issues of privacy, and surveillance space.

I think I would get sidetracked here but maybe I could just say the objective is to create a new way of seeing and the experiencing the space/ environment. work ls around us.

By doing it this was not only do we see how we affect the systems but and most important the use ie users (us the people) are by default embedded in the interactive and responsive process. In other words we become part of the work.

I am interested in making systems where by default the users are the work, the artwork. Its a feedback  loop, every actions we have has a reaction, every reaction causes change, this change happens over time and its reflected back in front of us either as the changing world we experience and now as art.

12.  How do you feel your projects impact the ownership of the spaces they are deployed in?

This question needs an essay in its own right and goes off in another direction that’s interested me for some time. I made called Public Domain where I tackled this question head on. Public Domain uses live CCTV across the city to extend space and invoke impressions of transparency with architectural space. . Public Domain is an experimental approach to ownership in information in networks. Instead of the linear tree like system with the one central viewer, all the cameras and views (resulting data) are given away and all the views can be seen online by all. The data is mixed into an online collage, using specially created software viewable by all.

http://www.stanza.co.uk/public_domain_outside/index.html

http://www.stanza.co.uk/publicdomain/index.html

Another work “Visitors to a Gallery- referential self, embedded” uses the live CCTV system inside an art gallery to create a responsive mediated architecture. This artwork is responsive to the body in the data space. The visitors act as an intervention in the gallery space and become embedded in the artwork.  The idea of using the information inside the space is also to make the space transparent and extend the gallery space outwards. The gallery space is also extended virtually onto the internet as the feeds from the installations images are broadcast live. The visitors to the gallery thus become embedded in the artwork and this permeates the larger system of data and information over the internet.

Stanza 2012

 

 

 

 

 


 


UA-39181019-1