Archive for the ‘city’ Category

The city and the Internet becomes public domain space. By Stanza.

December 8th, 2010

stanza artwork

 

Can we use new technologies to imagine a world where we are liberated and empowered, where finally all of the technology becomes more than gimmick and starts to actually work for us or are these technologies going to control up, separate us, divide us, create more borders. The securization of city space create digital borders that monitor our movement and charge us for our own micro movements inside the system.

My wireless sensor network is set up to visualize cities as ‘worlds’ full of data, a city of bits. These new data-spaces can help us understand the fundamentals of our outside environment. There is an argument to opening up the level of control and responsibility given allows freedom within the system. It’s a good argument until something changes, the passwords change, the building goes private, and every single piece of data is used for something that it wasn’t intended for. Some things change for the better but sometimes they don’t; one thing is for sure; things change.

Therefore my focus is on the things that change, the flow, the data that describes our experience of the city as space.

Future cities will be merged real time connected up data cities.

I envisage the city of the future will start to build a system that will integrate this data into a sort of semantic city. A visualized flow city data experience will allow us to see ‘the soul of the city’. By mixing the XML outputs of the various cities I have created interfaces to mash up the city experience into common themes and poetic threads.

The city and the Internet becomes public domain space. A brand new era. The Magic is Complete.

We just moved from fixed assets and linear systems, to interactive and generative works and finished in a real time emergent space across networked cities.

This space is very much up for grabs commercially, like the coded DNA inside our bodies, the shared city information spaces represent a mine of resources to be exploited…..where the boundaries and locked fences exist in the real world are generally controlled by the state in the virtual world, it seems commerce is having the upper hand.

Stanza 2007

SOUNDCITIES. COM…global soundmap project.

December 8th, 2010

SOUNDCITIES. COM. Is the world first soundmap project.  If you work in field recording why not go to the site www.soundcities.com and put some sounds up.

Cities all have specific identities, and found sound can give us clues to the people that inhabit these spaces, as well as provoking us and stimulating our senses in a musical way.

stanza soundcities liverpool soundmap

stanza soundcities liverpool soundmap

History of Soundcities  soundmap project

In 1995 and 1996 I approached the BBC and The Arts Council for funding support for a first version of soundcities and a database of found sounds and field recordings of the cities in the UK however both said no.

Stanza started the soundcities recording project anyway (1998).  In 1999 a project called soundmaps was released and published as part of the “Central  City”  online net art project and this  won numerous art awards around the world.  In 2004  www.soundcities.com became the worlds first online found sound soundscape database.  Soundcities has remained independent and funded by Stanza.

SOUNDCITIES. BY STANZA 2007

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The project soundcities.com now has found sounds and field recordings from all around the world and across UK and it is an online map of sounds. It is also open sourced.

Essentially soundcities.com is an online database for sounds mapped to both Google maps and Google earth with numerous features; it also has unique XML feeds, with unique city and country id’s that can be queried to make you own interfaces, visualisations and noise maps. Users can contribute and put sounds on a map, users can put sounds in the database, they can listen to  thousands of sounds. The sounds can be grouped in categories, moods and descriptions etc

Users are able to upload sounds which are then linked to a Google map and Google earth in order to create a library of sounds according to location. They also add short text about the sound. The database is unique as it is open for all to use and musicians, sound designers can use the material on it to write interfaces via these XML feeds.

Soundcities soundmaps  is the sort of project that academics and sound researchers might find useful particularly those who study  noise maps,  soundscapes studies or sounds in the environment.

Stanza 2001. Giving performance of Soundcities.

Stanza 2001. Giving performance of Soundcities.

If you work in field recording why not go to the site www.soundcities.com and put some sounds up.

Stanza making things that occupy space.

November 30th, 2010

Much if not most of his work over the last twenty five years has been concerned with the city and with real-time technologies of surveillance and information and has often involved using and even making electronic devices.  In 2009 he did a residency at Lanternhouse in Cumbria,  near to the Lake District,  in which he applied some of the same techniques as he has used in relation to city life to more rural contexts. Yet this bucolic interlude was an exception to the normal location of his artistic practice.

Yet I would like to claim that Stanza presents an exemplary form of art as craft, in the sense that he takes the materials of our current technologised culture and materially engages with their possibilities in order to reflect upon what it means to be living in that culture. What is particularly interesting about Stanza’s work is that he understands how to use in creative and novel ways a whole range of tools and technologies, which, along with his prodigious rate of production, means that his output is a kind of map of shifting technological realities and possibilities. He groups many of his artworks over the last twenty five years under the rubric The Emergent City Projects.

stanza_music-_performance

Image: Stanza Music Performance with touchscreens: 2004

Stanza artwork above 2004

In the mid-1980s he was making music videos about ‘cities, networks and urban situations’ using ‘VJ decks and experimental TV techniques’.  In 1989 he started a series of monochrome paintings of cityscapes, based on his own photographs, entitled Control… In 1997 he started Central City…….

In a situation where the virtual realm becomes more and more the place where we, in the so-called developed world at least, work and socialise, the material, lived environment of the city becomes a locus of greater authenticity, much as the rural landscape did during the period of industrialisation. Yet, much as representations of the countryside in the 19th century were often made with much more awareness of the social and ecological issues than we now imagine,

Stanza’s work does not romanticise the city. He portrays it as a complex, informational space, networked by different complex systems, some visible and some invisible. He also makes the work in the most direct sense; he is a maker, a craftsperson, who knows how to program, how to use live video feed, and how to build robots, and sensing devices.

Above all he knows how to use and to work with the technologies of real-time computing and visualisation that have become an increasingly important part of our technologised culture.

To a certain extent Stanza’s practice and that of others like him, embodies the idea of ‘immaterial labour’ and the ‘social worker’ as discussed by, among others, Antonio Negri and Michael Hardt.

In the context of a capitalism increasingly dominated by information technology Hardt and Negri distinguish between two forms of the ‘immaterial labor of analytical and symbolic tasks’, on one hand ‘routine symbolic tasks’, and ‘creative and intelligent manipulation’ on the other (293). They claim that, inasmuch as such labour necessarily involves cooperation prior to its subsumption by capital, it seems to ‘provide the potential for a kind of spontaneous and elementary communism’ (294). Hardt and Negri have been widely criticised for the naivety of this statement. What might be claimed is that immaterial labour does offer a new model of craft production as opposed to the dehumanising mass production of industrial capitalism.It seems to me that the work of Stanza offers us a model of not just an artistic but also an ethical engagement with technology, at a time when such a thing is, I believe, increasingly needed. His work does not comment on, for example, surveillance technologies or sensing technologies, or other public manifestations, in a political or polemic manner. Rather it engages in what they might be for, how they might be used, in ways that explore their meaning and potential beyond the obvious kinds of use. As such he works against the cool aesthetic of much work made with such technologies.

By contrast with the reticent of such stuff, Stanza produces an abundance of vivid, complex, often baroque work that is unashamedly aesthetic in the sense of being concerned with the sensually beautiful. In this he is like Ruskin’s gothic builder, whose love of variety and for beauty for its own sake was, for Ruskin, evidence of his freedom, as compared to the ‘enslaved’ worker, endeavouring to produce regular perfection. The modern equivalent to such an enslaved worker might be an artist committed to a conceptual programme of work as much as it might be a computer programmer endeavouring to find the most economical and ‘elegant’ solution to a logical problem. That said Richard Sennett’s book on The Craftsman explicitly claims that programming can be a craft and offers the example of Linux programmers.

stanza artist

Image: Detail from live CCTV software system by Stanza 2005.

Stanza artwork above 2005

The difference between Stanza and the Gothic craftsman discussed by Ruskin is that the latter works spatially, making things that occupy space and endure, unchanged over time.

Stanza works in time, in the sense that he manipulates real-time and time-based  technologies such as CCTV cameras.  He does not so much ‘sculpt time’ as Andrei Tarkovski described the process of film making, as ‘craft time’. In the context of a culture in which time has increasingly become a commodity, this crafting of time takes on a more pressing and even political dimension.

Charlie Gere

Head of Department

Institute for Cultural Research

Stanza Media Facade. Responsive Architecture.

November 30th, 2010

This proposal has won the Nova Folkets Hus facade international juried competition and is now in development.

This AOF Nova facade utilizes, electronic art, new digital media, interactive technology, dynamic real time solutions, and networked space to create responsive architecture that reflects the emotional real time state of the city of Trondheim by UK artist Stanza.

stanza_jtrondeima4_mockup3s

Stanza Media Facade 2010. Data from across the city.

Stanza artwork.

Environmental data is collected across the urban and environment infrastructure to make the artwork; using custom made sensors in the building and around the city. (30 custom environmental sensors units measure, light, noise, sound, humidity, and temperature). This data is turned into a online real time visualization of the space. The sensors interpret the micro-data of the interactive city. The output from the sensors display the real time environmental and emotional state of the city online in real time and the information will be used on the façade and online interface to control it.

My environmental sensors are scattered all over the building and city; this means I am literally painting with live data.

This work opens up a discourse about networks and surveillance technologies. The ownership and interrogation of public domain space is opened out where anyone can view all the data in these networks. This is used by me to make artworks but it is of equal interest to urban designers, city planners, and architects. The main point is to question the social political fabric of the landscape around us.

This work aim to reclaim the city which is remade as a real time virtualised space belonging to all.

http://www.stanza.co.uk/facade/concepts.html

New metaphors relevant to the experience of the city.

November 30th, 2010

Various types of data can be re-imagined within the context of city space and the environment.

stanzauu-077-copy

Image: Stanza Video Still 1986. Artitextures.

The patterns we make, the forces we weave, are all being networked into retrievable data structures that can be re-imagined and sourced for information. These patterns all disclose new ways of seeing the world.

The city also has millions of CCTV. In essence the city is the biggest TV station in existence. Millions of hours worth of data are recorded every day by these cameras on city TV. One can take the sounds and images off live web streams and re-represent them thus creating new interpretations of the city in the process. The increase of technology infrastructure in the daily existence of a city means that technology will, more than ever be everywhere in our environment.

Mobile data mining will be part of the fabric of the landscape. We will be carrying this data in pods, phones and IDS cards. Everything is or will be tracked. CCTV, car sensors, tracking inside our phones and id card movement tracking in the guise of anti- terror activity.

stanza_cctvr

Image: Stanza Robotic CCTV sculpture 2007.

Stanza sculpture of robotic arms with CCTV copyright 2007

THE ARTISTS STUDIO AS LABORATORY

August 2nd, 2010

THE ARTISTS STUDIO AS LABORATORY FOR THE FUTURE: “TRANSPARENCY”

I am developing the idea of studio as laboratory and extending previous versions by inviting members of the public to be involved in the process and the experiments. The studio will also have live CCTV broadcast and live data feeds.

Artists are like scientists they ask questions and find answers in peculiar ways….guided by research and process development.  Most artists, like scientists do stuff, they make things to question the world. They often speculate, researching difficult issues in a general direction in the way they see it with specific outcomes, these outcomes may or may not be art.

From the real to virtual and back to the real is a theme that has had my attention for five years and the idea is embedded in the works I am currently making.

stanza_i_am _stanza

Image: Stanza installation:- “Visitors To A Gallery” 2008. CCTV artwork.

This project will take place in the Barn at Lanternhouse, as Stanza creates data scapes in an Open Studio.  The residency is about exploring the artistic process, being transparent about the process and the development and production of new work.

The “open studio” mirrors the process of the project, with material and philosophical process being available to witness throughout.

stanza_visitors

Image: Stanza installation:- “Visitors To A Gallery” 2008. Installation on Floor.

This work (the studio as lab) is now in version three for my residency in Lanternhouse International (UK) called City of Dreams.

Three works to be developed during this City of Dreams residency: Info Below

  • Sonicity
  • Capacities
  • Open Studio: Transparency

http://www.stanza.co.uk/laboratory/index.html

City of Processed Codes: 100 Cities.

June 19th, 2010
stanza city -038

Stanza artwork. Custom made city. 2010

One Hundred Cities.  One of one hundred cities made in metal.  Based on simple code but made by hand.  Exploring the relationship between the analogue and the digital.

So far  I  have exhibited them at Flux Studios South London and I have just exhibited them as part of Camberwell Arts Week London.

Stanza artwork. Custom made city. 2010

Stanza artwork. Custom made city. 2010

RESPONSIVE ARCHITECURE FACADE – DATACITIES

June 18th, 2010
stanza_artist_sidefacade_new2

Stanza . Responsive architecture. 2010. AOF Facade Norway.

This proposal has won the Nova Folkets Hus facade international juried competition and is now in development. The facade becomes a live dynamic interface, an artwork that changes its behavior as a result of the changing condition in the environment. This works by sensing the city and the environment to make art. The results become representations of the real time spaces and environment of Trondheim.

Environmental data is collected across the urban and environment infrastructure to make the artwork; using custom made sensors in the building and around the city. (30 custom environmental sensors units measure, light, noise, sound, humidity, and temperature). This data is turned into a online real time visualization of the space. The sensors interpret the micro-data of the interactive city. The output from the sensors display the real time environmental and emotional state of the city online in real time and the information will be used on the façade and online interface to control it.

My environmental sensors are scattered all over the building and city; this means I am literally painting with live data.

Stanza Live City Data

Artwork sensors in the building and around the city. Stanza 2010.

Artists residency at Lanternhouse.

June 18th, 2010
Stanza_artist-145

Image: Stanza Installation. 2009

Residency– A City of Dreams.

Dates – 21 July until 1 September 2010

This project will take place in the Barn at Lanternhouse,  as Stanza creates cityscapes in an Open Studio process. During the creation process,  Stanza will reveal the architecture of creation.  He will reveal the actual process; lay bare the reality of the work, physically by showing the machinery of the piece in progress and theoretically with a series of show-and-tell invitations to the public. This is also a new way of using the Barn as a studio and the project will help Lanternhouse make sense of the actual building and how spaces are utilised. In this way, the “open studio” mirrors the process of the project, with material and philosophical process being available to witness throughout.

Stanza will document his work and it will be available online for audience and participants to follow.  The Barn will be an Open Studio, a public domain space possibly with a live CCTV link available online at www.Stanza.co.uk for a public online audience to follow the process.  This is not the creation of a visual exhibition; this is open process and development / production of work.

Image: Stanza Capacities Installation. 2010.

Image: Stanza Capacities Installation. 2010.

Participation

A City of Dreams is process as exhibition, with opportunities for participants and audience to see the artwork unfold  and then to see the final piece during the last week of September. Participants will have the chance to talk with the artist at intervals through the six week period, as the work develops.  They can engage with the development as there will be the chance to be involved practically in building the city. Stanza will create this work/s and be available to participants during the day as agreed as an “open studio”.  The aim is to allow people to engage in making the work.

The artists website www.stanza.co.uk will be used as a showing space for the final piece and documentation and selected documentation will also be made available for Lanternhouse website.

Key themes: Networked, real time, responsive, mediated, online, dataspace, city, artwork.

Lanternhouse, The Ellers, Ulverston, Cumbria, LA12 0AA, United Kingdom

Test Portal Gallery Holland. Stanza Artwork Exhibition.

May 26th, 2010

Show now on…Stanza Artwork for sale through the gallery.

Stanza_map_generator_f9d

Image: Stanza Map Artwork "Codified" 2006. Now available on canvas.

Available for sale…1m by 1m on canvas contact the gallery.

Vanaf 22 Mei presenteert de Test-Portal now Art gallery.
De stad, een levend organisme!
Zondag 13 juni is Test-Portal gallery van 12 tot 17 uur open en onderdeel van de kunstroute Westelijke eilanden Amsterdam.
http://www.kunsteilandenamsterdam.nl/artists/

Stanza, Uk LondenTitel: Soul of the City

Stanza onttrekt data uit steden voor zijn kunstwerken.Zijn visuele werken zijn een representatie, visualisatie en interpretatie van gegevens die uit het stads beeld worden gefilterd. Stads data van veiligheid camera’s, verkeers informatie en milieu.Stanza is een internationaal erkend kunstenaar.Hij exposeerde o.a bij de Biennale Venetie.
Meer over Stanza UK
Stanza onttrekt data uit steden voor zijn kunstwerken. Zijn visuele werken zijn een representatie, visualisatie en interpretatie van gegevens die uit het stads beeld worden gefilterd. Stads data van veiligheid camera’s, verkeers informatie en milieu monitoring. Omgevings sensoren gekoppeld aan zelf generende kunstwerken. Zijn media bestaan uit: schilderijen, video, print, zelf genererende kunst werken en installaties. Stanza’s werk is een cross over tussen de artistieke, technologische en wetenschappelijke sector.

Stanza is een internationaal erkend kunstenaar. Zijn werk won vele prestigieuze schilder prijzen en 10 eerste prijs awards. De laatste 5 jaar heeft Stanza oa. geexposeerd op de Biennale Venetie, Biennale Sydney en Biennale Sao Paulo, Victor en Albert Museum, Tate Britian, ICA London, Plymouth Arts Centrum, Madrid New Forest Pavilion.

Three Blogs currently featuring work By Stanza

May 24th, 2010

Sensity V & A and interview with Stanza with We make Money Not Art (my favorite arts blog)

http://we-make-money-not-art.com/archives/2010/03/do-you-have-a-photo.php

The Last Supper and The City Of Bits on arkinet.  Its a shame  not all blogs  write a reviews as Regine does at we make money not art. But this one below have made a nice feature of my recent work at The Lanternhouse.

Stanza-gen

Stanza Urban Generation. Lives CCTV artwork: 2004

http://www.arkinet.com/articles/the-last-supper-and-the-city-of-bits-stanza

And finally. Le Magazine électronique du CIAC (canada)  est une publication en ligne et bilingue (français et anglais), qui couvre depuis 1997 tous les aspects de la cyberculture, de l’art et de la littérature dans leur relation à la technologie. Features stuff  about cities and sounds.

I was guest writer for this

http://www.ciac.ca/magazine/en/summary.html

http://www.ciac.ca/magazine/archives/no_36/en/paroledartiste.htm

And they reviewed this.

Pour une cité sensible. La Sensity de Stanza.

Alors que plus de la moitié de la population globale vit en contexte urbain, la ville est désormais prise pour acquis. La plupart des habitants, engoncés dans leur routine, oublient de regarder autour d’eux, sauf quelques flâneurs en puissance s’amusant à trouver de l’insolite au fil de leurs parcours familiers.

Stanza nous offre avec Sensity, un projet en branle depuis 2004, de nous réapproprier l’espace urbain sensible en le remixant. Déployant un réseau de capteurs mesurant l’humidité, la luminosité, les vibrations, le taux de pollution et les bruits ambiants tout en étant reliés à un système GPS, l’artiste a collecté des données dans plusieurs villes du monde dont Londres, Paris, Copenhague, Sao Paulo pour ne nommer que celles-ci. Ces données sont alors synthétisées et mixées afin d’offrir une tout autre expérience d’un quartier ou d’une ville par le biais d’une visualisation sur le Web, d’une installation, d’une projection, etc. Le potentiel ne manque pas en ce qui concerne les différentes incarnations issues du même matériau de base.


On constatera que Stanza offre à voir et à entendre des visualisations générées grâce à des matériaux captés en temps réel. Au premier coup d’œil, ces portions de cartes tirées de Google Maps, dans lesquelles des pastilles grises symbolisent les différents capteurs utilisés. Autour de celles-ci se dessinent des cercles, des traits erratiques et ce, sur un fond « musical » cacophonique, qui ne ressemblent en rien à l’expérience que l’on fait de la ville au quotidien.

UK artist Stanza wins VIDA 6.0, 2003

L’intérêt est moins porté sur les sensations d’un individu en particulier, mais invite l’internaute à effectuer une flânerie dans un univers entièrement constitué de données. Le chaos apparent se résorbe à force d’une écoute et d’une observation patiente, donc s’inscrivant dans la lenteur, en rupture avec la vitesse des flux de la ville. Une certaine structure musicale émerge de cette gibelotte de faits urbains et n’est pas sans rappeler la musique industrielle. Aussi, les effets visuels générés par l’œuvre subissent des changements traduisant différents atmosphères. D’un simple clic, sons et strates d’images peuvent être retirés de la visualisation en employant les boutons situés au bas de l’écran.

Pour apprécier cette œuvre, l’internaute doit prendre son temps et se dépêtrer de sa logique de lecture efficace. Sensity met en lumière le bouillon – l’éruption! – sonore auquel chaque passant est habitué et le tenant ainsi pour normal. Ce « mashup » audiovisuel nous pose devant le visage véritable de la ville d’aujourd’hui. Si l’architecture, par le biais de l’urbanisme, a permis de canaliser les déplacements des citadins, voire les domestiquer, dans les fragments urbains exploités par Stanza, l’environnement sonore reste quant à lui tout à fait sauvage. Sensity a le mérite de proposer une esthétique intéressante en accord avec une réflexion actuelle et essentielle sur le monde qui nous entoure. Si le résultat est déjà une réussite en lui-même, les réseaux de capteurs déployés par l’artiste restent tout de même de petite échelle, considérant les coûts du matériel impliqué. Bien plus que quelques morceaux de la nébuleuse urbaine, c’est le monde en entier que Stanza veut conquérir et mettre en musique.

stanza datacities liverpool

stanza datacities liverpool…my sensors al over google maps. 2008

Rappelons toutefois la figure du flâneur qui a été évoquée pour parler de la posture de l’internaute ou du spectateur. Il n’est pas ici question d’un regard appareillé par la marche, comme a pu le proposer Benjamin en parlant du flâneur baudelairien, mais plutôt appareillé par un réseau qui, à son tour, permet au spectateur d’exercer son regard et son écoute librement, y allant ensuite de sa propre critique. Cette dernière rend possible le recul du spectateur vis-à-vis ses perceptions habituelles, une réflexion sur ce qu’est devenue la ville aujourd’hui en forçant à mettre de l’ordre, rationnaliser le chaos audiovisuel présenté par l’artiste. Éventuellement, cette prise de conscience pourrait être vécue par tous grâce à la miniaturisation des capteurs (de la poussière intelligente espère Stanza), qui permettrait de rendre le matériau urbain sensible au même titre que les citadins. Le paysage urbain n’est plus simplement de verre, d’acier et de pierre. Il faut y ajouter les données qui, dorénavant visibles, permettent de consolider autrement la relation de l’être humain au labyrinthe de la ville.  By Benoit Bordeleau.

(This review is quoted in full for my own reference.)

Three exhibitions currently featuring my work. April 2010

March 30th, 2010

Three exhibitions currently featuring my work using data, and ideas connected with surveillance space, mapping, landscape and networked spaces. April 2010

ddc

Image: Stanza live real time city data visualisation. 2007

1. ”Map Marking” features five works by artists and designers who employ digital technology to create maps, annotate them or intervene in the mapping process. Taken as a whole this exhibition represents a personalized cartography that endows maps and the spaces to which they are linked with the ephemera of life, from the fleeting sensations of the environment to the transitory movements of people and their emotions.
Apr. 6 – May 7, 2010, tue – fri, 12 – 6 pm, with a reception on Apr. 21st at 6:00 pm. The PDG show description (http://csis.pace.edu/digitalgallery/ ).

2. 2. “Park” Towneley Park Burnely as part of AND festival. April 2010 Looking towards the window in the gallery you can see a digital virtual landscape of the view through the window. The artist has embedded an image of the real world inside the artwork and using a network of multiple wireless sensors in Towneley Park he has recorded light, temperature, noise, humidity using customised environmental technologies. The painterly squiggles on the image show the data and the sounds you can hear are streams of data which the artist has turned into sound. http://www.stanza.co.uk/possibilities/index.html

3. Decode at V & A. Until 11 th April.  Sensing the gallery and the environment to make art. The results are the visualisation and sonification of real time spaces. Using custom made sensors in the V & A Porter gallery and around the city. 20 custom environmental sensors units measure, light, noise, sound, humidity, and temperature….this data is turned into a online real time visualisation of the space. Stanza’s work “Sensity V & A” uses environmental sensors scattered all over the museum and the city to make visualisation and sonifications. Literally painting with data these works open up a discourse about networks and surveillance technologies. The ownership and interrogation of public domain space is opened out where anyone can view all the data in these networks. This is used by stanza to make artworks but it is of equal interest to urban designers, city planners, and architects. Stanza’s main point is to question the social political fabric of the landscape around us. This work aim to reclaim the city which is remade as a real time virtualised space belonging to all. The work is interactive, real time and responsive; it is also available online. http://www.soundcities.com/va/

Stanza_sensity_va-0557

Image: Stanza Sensity V@A Decode Show.

“Visitors to a Gallery”- Exhibition. Plymouth Arts Centre.

March 4th, 2010
stanza_i_am _stanza

Image: Stanza. Title "Visitors To A Gallery" - 2007

This artwork uses the live CCTV system inside an art gallery to create a responsive mediated architecture.  This project continues where Publicity version one (2004) left off, ie hacking or utitlizing existing real time CCTV networks.

This version is made inside the Plymouth arts centre where I was artist in residence for a month (feb 2008).

Custom made electronics and sonar sensors are placed to create an installation in the gallery space. Visitors to the main upper gallery control the CCTV feeds by their own movement in the space. The piece becomes a semi performative controlled system. The proximity to the main ultrasound sensors affects the aesthetic of the image.

STN003-fishdown

Image: Stanza. Title "Visitors To A Gallery" - 2007

LISTENING IN THE CITY. SOUNDCITIES SOUNDMAPS.

November 23rd, 2009

SOUND ECOLOGIES: LISTENING IN THE CITY.

Stanza is  presenting some new ideas and works….about sounds in the city.

10am-4pm, Wednesday 18th November 2009
Department of Music, City University London, Northampton Square, London EC1V 0HB

A day of presentations, participatory workshops and informal performance around themes of urban sound, networked sound, locative media and acoustic ecology – the relationship between living beings their environment, as mediated by sound.

More info http://www.furtherfield.org/soundecologies.php

stanza datacity

LISTENING IN THE CITY. SOUNDCITIES SOUNDMAPS.

Here are my sensors all over London collecting data….onto google maps.

www.soundcities.com/data.php

This is the data I  use to make sonicity.  Listening to the city with sensors.

Also see…

www.soundcities.com

This interactive website called soundcities.com allows the audience as creative user the possibility to remix the hundreds of samples recorded from around the world and then save their own mix. Soundcities is an online database of the thousands of sounds from around the world. The website also has series on online mixing desks where you can mix these sounds.  Soundcities uses city recorded soundscapes from world cities made over the last five years. All the sounds are now online also online as open source sounds. The database allows full open sourced access and listening to the individual sounds.  The Database is also open so anyone can upload sounds they collect from world cities, thereby making a contribution to the project and making an online sounds archive. Soundcities is the worlds first online soundmap project.

Stanza exhibits real time data network at Decode: Digital Design Sensations. V & A Porter gallery

November 22nd, 2009

Stanza is in this show…Digital Design Sensations. 8 December 2009 – 11 April 2010.

Using custom made sensors in the V & A Porter gallery and around the city. 20 custom environmental sensors units measure, light, noise, sound, humidity, and temperature….this data is turned into a online real time visualisation of the space.

Stanza’s work “Sensity V & A” uses environmental sensors scattered all over the museum and the city to make visualisation and sonifications. Literally painting with data these works open up a discourse about networks and surveillance technologies. The ownership and interrogation of public domain space is opened out where anyone can view all the data in these networks. This is used by stanza to make artworks but it is of equal interest to urban designers, city planners, and architects. Stanza’s main point is to question the social political fabric of the landscape around us. This work aim to reclaim the city which is remade as a real time virtualised space belonging to all. The work is interactive, real time and responsive; it is also available online.

The Victoria and Albert Museum. The exhibition will be centred in the Porter Gallery. The exhibition will explore three themes. Code as a Raw Material will present pieces that use computer code to create new designs in the same way a sculptor works with materials such as clay or wood. This section will look at how code can be programmed to create constantly fluid and ever changing objects. The second theme, Interactivity, will look at designs where the viewer directly influences the work. Visitors will be invited to interact with and contribute to the development of the works, many of which show designers playing with the boundaries of design and performance. The final theme, The Network, will focus on works that comment on and utilise the digital traces left behind by everyday communications, from blogs in social media communities to mobile communications or satellite tracked GPS systems.

http://feeds.vam.ac.uk/exhibitions/future_exhibs/Decode/index.html

Sensity by Stanza as part of Decode: Digital Design Sensations at the V and A. I wont be showing the globe but I will be showing live data visualisation of London and the V @ A.

Sensity contexts: Data and pervasive media.

February 6th, 2009
stanza

Sensors in The city. Data and pervasive media.

I was looking for works  predate my “Sensity” project (above)  and came across this: –  Toyo Ito completed his Tower Of Winds in 1986. A soft skinned exterior on a concrete tower represents the “visual complexity” of Tokyo filtering air, sounds, and noises of the city. ( I would like to  know if its real time and what technology what used). Either way this is a decade or two ahead of most of the development s in this field. The work uses over 1,000 lamps, twelve neon rings, and thirty flood lights, the last situated on the ground and directed upwards within the tower. The work, “reflects the complexity and nature of the city and its inhabitants.”  These works might concerns how the observer “maps relationship between in put and output as Lucy Bullivant expresses it. ( p9  Responsive Environments).

Sensity.

A series of artworks based on sensing the environment. The results are the visualisation and sonification of real time spaces.

http://www.stanza.co.uk/sensity/index.html