Archive for June, 2012

The Internet of Things. PART III The Third Space. Connecting Data Spaces To Make Artworks.

June 11th, 2012

The Internet of Things. PART  III The Third Space.

Future Avatar Cities.

I proposed in a recent interview for The Internet of Things Council  (http://tinyurl.com/3trotzq) that future cities will be merged into real time connected up data cities. Not just one space, but a connection of networks and of real time information flows. The results created will lead to mashed-up cities and real time performative city experiences.

Stanza Generative software map maker.

I am now interested in how this shared dataspace can overlap,  creating a new space in between, which only two nodes share, a future avatar city.  The aim here is to give tangible form to this new space, the space where the cities overlap, presenting an alternative urban virtual environment. In the prototype the audience sees the data  and will be able to mix data from cities; they can even mix the data to make music with it.  This novel approach allows a critical reflection on the real time city.

The Third Space speculates that social sensing might lead to a new social space and eventually a new business enterprises which can be exploited.  What is possible is that significant breakthroughs in knowledge about the shared data experience can be achieved through user-based interfaces online, on mobiles , media facades and other platform (multi distrubution will spawn micro businness.

In the last few years several systems have been deployed to monitor city environments. Mostly they exist as isolated networks.  My plan is to ask them to link up. This takes a step towards the “City of Bits” that Bill Mitchell talks about.

Future cities will be merged into real time connected up data cities.  A connection of networks of real time information flows as demonstrated in trials for Stanza’s earlier AHRC funded project (Sensity). The Third Space works impacts on how data flows overlap in live streams, demonstrating the possibilities for novel artistic experiences and technical outputs, including sonifications, visualizations, and sculptural objects.

Dewayne Hendricks says: “We’ve connected more people, but we haven’t connected more things yet;  we’re getting a convergence now, but what’s missing are the people that are advocates of this intelligent device stuff.”  The Third Space joins the dots and offers this vision thereby creating the potential for maximum impact.

The Third Space creates outputs that directly show how networks can be connected and data harvested for creative uses. In the last few years several cities have started to use motes sensors to create data spaces as test beds including Newcastle and soon Santander. The Third Space also impacts on Connected Environments, Smart Places, Smart Cities, Wireless Sensor Networks.

By using the standardized XML data streams that were developed  previously  to make the data / city available in the public domain. The aim is to improve this availability and connect up multiple data spaces (cities) to show the impact on our experience of the city, and thus create an ecosystem prototype. The data environment becomes a virtual data map of the real events.  What is demonstrated is that the collected data can be re-made reconstituted to be real again enabling physical objects to interpret the virtualised city data. The analogue is made digital and the digital can be re-formed into a variety of output devices.

One has to experiment with the technology and understand how to get under the bonnet, and then new  outcomes will shed light on how data flows overlap in live streams demonstrating what are the possibilities for novel artistic experiences and outputs as well as new business models which will benefit from sonifications, visualizations, and sculptural objects; as well as apps, and feedback into other networks and intergrated systems.

Image: Stanza. These are Our Children.

Problems inside the Emergent City

Can we use new technologies to imagine a world where we are liberated and empowered, where finally all of the technology becomes more than gimmick and starts to actually work for us or are these technologies going to control up, separate us, divide us, create more borders. Will the securitization of city space create digital borders that monitor our movement and charge us for our own micro movements inside the system?

The result will be used to test the main hypothysis which is I believe there is a new social space that exists in between these independent networks. What happens when future cities are merged into real time connected up data cities. The results created will lead mashed up cities and real time performative city experiences.  For example how can we  merge collected data from various real time cities to visualise this new space, the space where the cities overlap. This could allude to a new architectural and urban virtual space.

This might also allow for a greater community of interpreters and beneficiaries to see, and to come to their own understandings arising from this data about our socially-networked environment.  (as the data in this projects is open source via XML.

Will the securitization of city space create digital borders that monitor our movement and charge us for our own micro movements inside the system? Imagine walking out the door, and knowing every single action, movement, sound, micro movement, pulse, and thread of information is being tracked, monitored, stored, analyzed, interpreted and logged.

The conceptual ambition of the project is to answer this question.

The Mother Of Big Brother

Can we use new technologies to imagine a world where we are liberated and empowered, where finally all of the technology becomes more than gimmick and starts to actually work for us or are these technologies going to control up, separate us, divide us, create more borders. The world we will live in seems to be a much bigger brother than the Orwellian vision, it’s the mother of big brother.

Social Spaces.

Underpinning this research, are a whole series of potential problems about observation, surveillance, and the ethics of the control space.  By researching current surveillance systems, tracking software, and pattern recognition software one can  come to an understanding about the social and ethical implications of such technologies both in artworks as well as public domain space and to speculate where these technologies could lead us in the future.

By building my own art systems and tools using custom made software, I try to raise further questions about the ethics of the control space and surveillance space

Alongside this technology research I have focused on the aesthetic development of the systems outputs by investigating different ways to represent the data and different ways to question the meaning of the system.  

Cultural Contexts.

How we understand and value information is of great importance. It seems reasonable to suggest that visual metaphors might simplify our understanding of data in space. I want to make my work eternally current. It will allow a real time multiple perspective of an identified space.

Stanza 2010

 

 

 

 

The Internet of Things. PART II. A City of Data Sculptures.

June 11th, 2012

The Art of Environmental Data. The Internet of Things. Visualisations and sonifications of the real time city.

British artist Stanza In ItalyIn 2004 I layered the city with sensors for my Sensity projects. Dozens of them to access the “data” and make it public. I wanted to claim this space as a public domain, and to create a series of social sculptures affected in real time by the changes in the city. The aim is to make smart networks that have data open to all, and not closed off spy surveillance oriented systems. These networks could be thought of as open social sculptures that inform the world and create new meaningful experiences. Thousands of motes could be deployed across the city for gathering data in wireless sensor networks. Used in large numbers they communicate with one another via radio signals across the network. They can reconfigure themselves, so that the network stays stable. The data is funelled through a system to a point where it can then be interpreted. The motes monitor the the environment for changes in temperature, sounds, light, position, acceleration, vibration, stress, weight, pressure, humidity, and gps. Motes and sensor boards monitor the micro incidents of change in the city, the noise, traffic flows and people flows. The interactions of all this data, controlled via mixed up interfaces that can re-form and re-contextualise experiences in real time as social sculpture.

 

The Control Space.

Imagine walking out the door, and knowing every single action, movement, sound, micro movement, pulse, and thread of information is being tracked, monitored, stored, analysed, interpreted, and logged. The world we will live in seems to be a much bigger brother, than first realised. Its the mother of big brother. Its a world full of data that can help understand the fundamentals of our outside environment, and monitor the micro codes of our DNA, a world where we are liberated and empowered by data, where finally all of the technology becomes more than gimmick and starts to actually  work for us. This is where these projects and artworks start. In addition to this, the artwork allude to a more socially engaged practise, based on critical reflection of notions of privacy, surveillance space, and control space, speculating on the interactive city and meaning of real time space.

Towards The Emergent City

Stanza Art

The “Sensity” artworks were made from the data that is collected from urban environment locations. The networks of sensors collected data, which is then published online. The sensors interpret the micro-data of the interactive city. The output from the sensors displays the “emotional” state of the city online and the information is used to create installations and sculptural artifacts. I believe them to be in effect emergent social sculptures visualizing the emotional state of the city. The sensor network can be moved from urban to rural setting and different types of visualization can be made depending on the environment.
Sensity is also a highly technical project that can output vast amounts of information about the fabric of our cities. By embedding the sensors like this we can re-engage with the urban fabric and waeve new artistic metaphors within city space. Custom made software enables these sensors to communicate will one another in a network over a proxy server in real time.  The data is also available for others and can be used to create visualizations in the open source environment that is online. (see xml streams).

Representations of these datasets allows unique understanding of the urban environment from this real time perspective. The interactions of all this data, controlled via interfaces that can re-form and re-contextualize experiences in real time. Sensity becomes a holistic city system. The sense city is a city of, accumulated incidents of love, abuse and death. The micro incidents of change in the weather, the noise traffic flows and people flows. Sensity leverages the real time data city and represents it online showing the life of the system and the emerging changing bahaviours of the space.

The data is the Medium.

stanza

stanza

In artworks such as Sensity, Facade, House, Sonicity, Capacities  etc I  connect up networks of real time information flows. The shared data space can overlap and there is a new space the space in between that only two nodes share. I have merged collected data from various cities and created an aestheticization of the shared city space.

I now believe there is a new social space that exists in between these independent networks. Future cities will be merged into real time connected up data cities.  A connection of networks of real time information flows. The results created lead to mashed up cities and real time performative city experiences.

These systems re–employ our perception creating new understanding of how this mixed city behaviour unfolds. There is an opportunity to influence this process and the system and we can also create variables into the networks that will allow greater understanding of the data and the resulting information. Data has become the medium of the age.

A City of Sculptures

In one of my experiments “Capacities” I have made a new city of ‘sculptures’ re-presenting real time spaces and data environments. I investigated the loop from the real to the virtual and back to the real space. This notion of playing or manipulating with a malleable form (data) is made possible as each stream, each node, each sensor, or even the entire network can be communicated with using XML online gateways. The project was instigated by setting up my own wireless sensors networks across London to collect environmental data which was then published online in real time for an extended period of time. The output from the sensors display an interpretation of the real time city online, while that same information was evaluated and then re-visualized in the creation of numerous artworks, back in the public domain.  The resulting artworks represent the real time conditions of the city.

The artistic aim is create new meaningful experiences allowing critical reflection on the real time city and the social political undercurrent embedded in the search for the real time city. This allows for a greater community of interpreters and beneficiaries to see, and to come to their own understandings arising from this data about our socially-networked environment. ..stanza 2010

The Emergent City. The City Of Data. 2004 – 2012.

June 11th, 2012

The Emergent City. 2004 – 2012. From Fixed Assets to open Systems and Media visualisations.

The Centrtal City for Madrid Vida

This artwork has moved from fixed assets to interactive systems to open generative systems.  In 2002 Stanza started to develop less fixed systems that culled data and media from other sources. These mash-ups or interactive collage systems include “Subfusion”, “CITYV” etc. In these systems there is no fixed tangible lists of assets (ie they are not databases) they are drawn or harvested via software from spaces. Stanza also moved away from real world studio practise to a online studio space for experimentation and output of ideas, and finished artworks. From artist as author to system as author….whose does the output being to?

The City Of Data.

The Emergent city has become a body of all connected by a central theme. As you know a city is a web of  connected networks.  In essence, the city fabric is a giant multi-user, multi-data sphere. The city is made up of traffic patterns,  pedestrian patterns,  bird flocking patterns. Patterns can be seen in the architecture, patterns in the buildings, patterns in the architectural fabric of the urban design network.  All of  these spheres can be represented by media and therefore by data within the digital realm. And all of this data can be interpreted and mediated. It becomes a matter of choice. Collections of data can be stored to be retrived later. The mobile data infrastructure becomes a data source so powerful so interwoven that its  scale can only be imagined as metaphor. The size and scope of such an archive, of such rich mediated data experience can support  many projects.  As such it can be interpreted via a variety of interfaces.

Cities offer the opportunity for unique types of data gathering experiences via a  variety  of sources.  My objective has been  to ‘mediate’ data into conceptual and cultural artifacts. With this perspsective there are many unimagined threads of data and connections that describe our world that can be explored through wireless mobile networks within which we can create artistic interpretations.

There are various types of data can be re-imagined. This includes pollution data recorded via sensors in the street, to create audio files. Weather and forecast data, acquired via weather station equipment, this can be used and can create ambient soundscapes and morphing visualisations as the wind shifts direction or the rain increases. Noise monitor levels, and noise maps, create a symphony of true urban sounds that can be used to make sound reactive sculptures.

Under this umberella title of ‘The Emergent City’ project I have made a number of artworks, installations, sonifications and visualisations between 2004 and 2012  that have move beyond the process of research, beyond what I  term as asset gathering, into softwares, installations and prototypes.

Parrallel Realities

An example is the artwork ” Urban Generation; trying to imagine the world from everyone else’s perspective, all at once”. 2002- 5.

Multiple CCTV cameras are accessed randomly in real time to make this urban tapestry. What you see is an evolving, generative artwork. These images are from taken London, and they happen as you see them, in real time. The installation versions of this work can be presented in art galleries using projectors or plasma displays.

This online artwork represents many realities that exist in city space. The observed real time surveillance society is re worked into a series of grids. This presents London to a global online audience. The data that you see is protected by the data protection act. Here it is re mixed into what you see, which is this online artwork that look like a filmic experience, but sits not a film. Its a real time experience of the city from multiple perspectives I cal it a parrellel reality.

The online version now runs as a series of twelve real time perspectives of the emergent city experience . This ‘film’ is constantly evolving and will never be the same again, the images are not recorded. Each screen is a live real time image from a camera in the city of London. The artwork seeks to explores the rhizomatic multi nodal networked experience. Urban Generation draws on images across the networked city, the artwork creates a unique interpretation of a multi point perspective that exists in time always in the present.

Stanza: CCTV Media Visualisation 2005. Large print On Canvas.

Data cities and control spaces

The city also has millions of CCTV. In essence the city is the biggest TV station in existence. Millions of hours worth of data are recorded every day by these cameras on city TV. One can take the sounds and images off live web streams and  re-represent them thus creating new interpretations of the city in the process.

The city already has a recorded source of data, cctv is everywhere. Using data from CCTV, you can bring the outside inside. Selected feeds are collected from around the world in real time. These real time images are fed into a software system  where a  series of specialised channels rework these images. The channels are always on, and  always changing, a constant  view  of  the world changing  and evolving around  the  clock. This artwork uses  specially created software and technology  to  randomly find images in real time from anywhere in the network, in this case anywhere in the world.

The increase of technology infrastructure in the daily existence of a city means that technology will, more than ever be everywhere in our environment. Mobile data mining will be part of the fabric of the landscape.  We will be carrying this data in pods, phones and ID cards. Everything is or will be tracked. CCTV, car sensors, tracking inside our phones, ID card movement, and tracking in the guise of anti- terror activity.

The patterns we make, the forces we weave, are all being networked into retrievable data structures that can be re-imagined and sourced for information. These patterns all disclose new ways of seeing the world. The value of information will be a new currency as power change. The central issue that will develop will be the privilege and access to these data sources. Uses of this information and data should allow rich new interpretations on the way our world is built, used, and designed.

So we need to imagine the city at a different scale. The possibility is to extend our imagination and enable that perception of the city as a dynamic network. We can now put systems in place that can re–employ our perception and thus create new understanding of how this behaviour unfolds. There are patterns, they are connected and the systems that evolve, can be simulated and acted upon.

We can influence the process and the system and we can also create variables into this system that allows understanding of the bi-products of the system, the data and the resulting information..stanza 2009

 

The Internet Of Things. Part 1(the art of gathering environmental data.)

June 11th, 2012

stanza-049Selected projects I have made since 2004 that demonstrate the art of gathering environmental data. The Internet Of Things. These work came into being because of a Nesta Dreamtime award and AHRC creative fellowship grant. Most of these artworks where made 2004 – 2012.

 

Sensity

http://www.stanza.co.uk/sensity/index.html

Sensity artworks are made from the data that is collected across the urban and environment infrastructure. The sensors interpret the micro-data of the interactive city. The output from the sensors display the “emotional” state of the city online in real time and the information is also used to create offline installations and sculptural artworks.

Datacities

http://www.soundcities.com/data.php

These datamaps show live environmental data from a 40 motes wireless sensor network that can be deployed anywhere. They monitor light, temperature, humidity, noise.

 

Intelligent Sheep: Baa Ram Ewe…to your clan be true.

http://www.stanza.co.uk/sheep/index.html

This is an interactive sound performance and concert. This artwork uses local environmental data collected using ad hoc wireless networked devices for environmental monitoring, which are attached to the sheep. In this case the dozen sheep collect and send data about the environment, and respond to the space as a collective as they move about.

Faith

http://www.stanza.co.uk/ingodwetrust/index.html

Faith is an artwork made using data harvested from sensors scattered over the cathedral. The sensors respond to changes in the environment they are located in this case Liverpool Catherdral. The data is turned into a sound stream, this sound stream represents Gods presence and you can listen to this sounds, the sound of God.

 

House

http://www.stanza.co.uk/house/index.html

House is a dynamic public sculpture viewable over the internet. House describes the space, a real Victorian terraced house, in this case, that the artist lives in. House is a live embodiment of change and renewal. In “House”, the private interior has been made public. Sensor data unfolds and discloses the inherent properties of the space, creating an online artwork.

Tree

http://www.stanza.co.uk/tree/index.html

A tree that makes music and sings a song about the environment. The first version of Tree used 40 networked multi sensors. The sensors are hidden all over a tree, broadcasting sensor data ( light, temperature, humidity, noise, and GPS location). The data is translated to music. The results produce a singing networked tree which can be heard in the park.

 

A world of new possibilities.

http://www.stanza.co.uk/possibilities/index.html

The landscape becomes virtual, dynamic, and encoded. The artwork discloses the underlying data that we see that is changing all the time in front of us.

 

Gallery

http://www.stanza.co.uk/gallery/index.html

The gallery becomes the artwork formed by the emergent real time data in the space. The gallery laid bare as a work of art. Gallery proposes that the data is art. The art is a real time flow of the things around us that allow our senses to invoke understanding. The gallery space becomes the art described by the shifts in light, temperature and noises in the space over time.

data data data

http://www.stanza.co.uk/data/index.html

“data data data”, is a live real time data visualisation made using sensors which are scattered over the building. The sensors respond to changes in gallery space ie the environment of the building. The changing data is turned into this visual event and projected outside across the city, in this case Liverpool. This artwork is networked, its real time, and its takes data from a wireless sensor network that is placed in the real space.
Façade

http://www.stanza.co.uk/facade/index.html

The facade is a live dynamic interface, an artwork that changes its behaviour as a result of the changing condition in the environment. This works by sensing the city and the environment to make art. The results become representations of the real time spaces and environment of Trondheim in Norway. The output from the sensors display the real time environmental and emotional state of the city online in real time and the information will be used on the façade and online interface to control it.
Capacities

http://www.stanza.co.uk/capacities/index.html

In Capacities the whole gallery space becomes one large artwork made from real time city information and data. The aesthetic and feel of the space looks like an electronic city.  The city is made of units, grids, repetition, building blocks. In the gallery city called ‘Capacities’ the leads, the wires, and cables are incorporated into the artwork to look like a city map.  Capacities looks “designed” like a piece of urban design, a city surveyed and controlled.  The whole space becomes a map to wander through.

 

Sonicity

http://www.stanza.co.uk/sonicity/index.html

This artwork is a responsive installation, a sonification of the real space and environment. The sounds you hear are the sounds of the changing environment, ie the changes of noise, light, temperature of the space is turned into a real time sound stream using dozens of wireless sensors presented as an installation on 170 speakers. My system monitors the space (the building) and the environment (the city) and captures live real time data (light , temperature, noise, humidity, position) to create an ambient sonification, an acoustic responsive environment, literally the sound of the micro incidents of change that occur over time.

www.stanza.co.uk

stanza@sublime.net

 

The Art of Environmental Data By Stanza

June 11th, 2012

The Art of Environmental Data.

An interview with Stanza via email for Jack Stewart studying at the Manchester School of Architecture operating under the umbrella of the Remap Unit, which focus upon mapping and data collection to expose the latent and invisible qualities of the city.

Stanza Sensors On Google Maps

Stanza places sensors On Google maps 2006.

The Art of Environmental Data.

1. The Sensity Projects aim to record data in the emerging city environment; how do you feel the use of such data could be useful for architects and designers in informing their designs?

This is an area seems to be springing into the mainstream, led I believe by the notion of “the internet of things” and the business spin off potential. It is surprising that urban designers and architects haven’t embraced this work more quickly or recognised that at the very least there is opportunity here to integrate the space around us using these novel ad hoc sensor technologies. Some engineering firms have and are looking into this like ARUP and obviously wireless sensing tech is now big business.  I have been trying for some time to get on board with an architect with the idea of doing something like Façade (see below)

Sensity and its sister projects have gone along way to not only illuminating possible uses but and to demonstrate multiple scenarios.

Anyway to be specific, other scenarios that could be questioned from the data sets include, noise monitoring across spatial environments and how this is affected by a real time input. More specifically focused sensors could give data that can lead to conclusions about what types of material are best suited for a site, or even a “consciousness” of the space, as well as all the bio chemical possibilities.

Most of these types of systems themselves can also be “building management systems”. The data can not only be adapted for security and monitoring the social welfare of the space can be nurtured; it could feed back into a system designed to self regulate depending on the variables and properties imposed.

Stanza House Data Visualisation

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2. How do you feel that Sensity and Soundcities re-innovate and enrich the urban systems we currently operate in?

This has to be taken as two questions because of the underlying structure and objectives of these two separate projects.

Sensity for sure allows us to see or at least make more tangible the invisible in the world around us. Sensity supports this premise by producing new information that is changing real time. This information is being also affected by out default interactions with the space and the environment. The Sensity project allows us to speculate on the city itself as a living breathing space with its own DNA that evolves and mutates. This metaphorical approach allows a freedom to speculate that the spaces we design are in fact emergent entities and that various properties and variables can be monitored; ie the stresses of the space and “emotional” conditions are what make a space enjoyable habitable or even dangerous. Sensity can up pick on this.

Soundcities, because it works in a different way addresses issues that I describe as being more of the modernist age. However as noise and sound involve field recording (we are also presenting the art of environmental monitoring). However now we are taking about the sound we literally hear as we walk out of the door. Not just as noise (data) or as noise pollution but also as an appreciation of sound and how this not only affects the space but is the space.

The noise is the city, the noise is the music, the city is the orchestra and we are just conductors whose interactive actions compose this music as we walk around. What Soundcities does is create an open source archive, a resource where better speculative questions could be addressed. The unique XML feed system also allows other to make user interactions both software and hardware that can control the sounds or to make spatialisation and sonfications of the environment based on the analogue recorded sounds.

Image (c) Stanza Datacity art. Data from across the city.

3. Why do you feel the recording of emergent or changing data of the city is important?

It was my research as an artist that has led me here from fixed object and linear works about the city and urban design (i.e. paintings drawing) I then made interactive systems and closed generative systems.

I concluded that the next model was to adopt and create a real time system. My feeling for this is primarily based on my inquiry into how to work with “time” itself. These works are not archived. In Sensity the data is not recording; the works, the experience, ever exists in the present. It’s that moment that I am interested in making more of. I want to somehow get inside the idea of present time.

This present tense we all share with one another in a very equal way does not discriminate. The present second as it shifts to the next is the moment that I want to understand. So the question is slightly skewed as there is no “recording” in the Sensity process (I have yet to build in an archival set of data results as I haven’t been funded to take this further and this would be most useful i.e. to study a space over a longer time.

This is why the research is needed. To answer the why question?

4. Soundcities takes similar concepts from your previous work, but provides a platform for anybody with access to the net to add to. Do you feel this has richer content and why?

The soundcities content is different. Instead of being data sets and numbers that relate to the environment in real time the soundcities takes snapshots of the environment as sound that is recorded then placed online. The interesting thing now is the project is opened up for others allowing a re mixing or mash up. It allows these “others” to do with the “material” other things for example concerts and art installations. Using the XML feed other applications are created ie phone apps merged with you PS position or visualisation of noise across a space…all sorts of things are possible.

5. If architects were to inform their designs through data from Soundcities do you think there would be a social exclusion issue for those without access to the internet and why?

I think the sensors in Sensity project would be better for this sort of thing. However the issue becomes about the network, borders of control, and issues to do with sharing and protection. In my view it will get really interesting when dozens of spaces and buildings all link up in virtual space.  To create what I term ”The Third Space”. (This was a funding proposal rejected by the AHRC and The tech Strategy Board.

I suggest there are over lapping areas of the city which can only be found online ie merged cities online Madrid, London Paris can overlap. I will go intio  more details.  below.

6.  How would you consider to further develop your projects

I have many ideas for this but no money as I am not funded.

However is a summary  of The Third Space. The project seeks via practise based research to create novel artistic interfaces using environmental data.  Outputs from the research include sonifications, visualizations, and sculptural objects.

This work focused on data as a medium for artistic creativity and how meaningful and well as poetic experiences of space / environments may result from quantitative analysis of the results. The aim is to speculate on new ways of comparing, conceptualizing and then visualizing environmental data and real space.

I  proposed in a recent interview for The Internet of Things Council  (http://tinyurl.com/3trotzq) that future cities will be merged into real time connected up data cities. Not just one space, but a connection of networks and of real time information flows. I am now interested in developing deeper research over three years to question how this shared dataspace can overlap,  creating a new space in between, which multiple nodes can share.

The methodology involves collecting data from sensor networks, disseminating the computer techniques developed, and making artistic prototypes. The aim here is to give tangible form to this new space, the space where the cities overlap, presenting an alternative urban virtual environment and creating new artworks and installations.

Within “The Third Space”, the initial focus is on the data sets of noise, pollution, light, and temperature. In other words the sensors will initially monitor urban environments.

To achieve this I will connect up multiple spaces (cities / environments) using motes sensors and this will be published online via XML feeds. These new online spaces will in turn lead to newly created online bespoke interfaces. I then aim to demonstrate that there is a new and unique online avatar where the data overlaps creating the Third Space. I will speculate how the flow of the data can be set to affect the behaviour of the output environment.

I would network at least three cities spaces in real time for this project using custom sensing technology. Initial outputs will include a musical system / interface powered by the merged data to create a real time sonification of the Third Space

 

7. What would you say are the challenges we face in further developing and integrating data collection like Sensity into the urban realm?

The questions I  pursue to answer this include:-

– How can this information be meaningfully represented to new audiences?

– How can this data be displayed (visualisation and sonifications) in new and original ways and do the results create new ways of understanding the environment?

– What are wider social implications of opening up real time networks; who owns this space and what are the ethical implications of real time information systems for artworks?

Underpinning this work, are a whole series of potential problems about observation, surveillance, and the ethics of the control space. I research current surveillance systems and wireless sensor networks to  come to an understanding about the social and ethical implications of such technologies both in artworks as well as public domain space.

By building my own art systems and tools, (which support my research questions); I also aim to raise further questions about the ethics of the control space and surveillance culture.

 

Syncronicity By Stanza

 

 

 

 

 

 

 

 

 

 

 

 

 

8. How do you feel that artworks such as your own could shape a ‘future city’?

Future cities will be merged into real time connected up data cities. I believe there is a new social space that exists in between independent virtual data networks, a new avatar space. The Third Space and the work I have done before have becomes  a series of  artistic prototypes that offer new insights into networked spaces.

9. All of your projects are open source; what is your reasoning for this decision?

I don’t like the term open source or but my work endeavours to collapse the borders created by networks so there is a free flow and exchange through the system both for input and outputs of ideas and latterly resources which I call assets (the data and the information.

10. How do you feel projects such as your own pave the way for empowering and liberating the city dweller?

The aim in my work is to develop a more socially engaged practise, to embed a deeper context based on critical reflection regarding notions of privacy, surveillance space, control space and meaning of newly created  real time spaces.

11. Your data visualizations are stunning; what do you feel the importance is for translating the data your gather into something people can visualize and understand?

The objectives is both to create new artistic experiences questioning the notion of realtime environments while using of data as a medium and delivering creative outputs.

And also create work that reflects upon issues of privacy, and surveillance space.

I think I would get sidetracked here but maybe I could just say the objective is to create a new way of seeing and the experiencing the space/ environment. work ls around us.

By doing it this was not only do we see how we affect the systems but and most important the use ie users (us the people) are by default embedded in the interactive and responsive process. In other words we become part of the work.

I am interested in making systems where by default the users are the work, the artwork. Its a feedback  loop, every actions we have has a reaction, every reaction causes change, this change happens over time and its reflected back in front of us either as the changing world we experience and now as art.

12.  How do you feel your projects impact the ownership of the spaces they are deployed in?

This question needs an essay in its own right and goes off in another direction that’s interested me for some time. I made called Public Domain where I tackled this question head on. Public Domain uses live CCTV across the city to extend space and invoke impressions of transparency with architectural space. . Public Domain is an experimental approach to ownership in information in networks. Instead of the linear tree like system with the one central viewer, all the cameras and views (resulting data) are given away and all the views can be seen online by all. The data is mixed into an online collage, using specially created software viewable by all.

http://www.stanza.co.uk/public_domain_outside/index.html

 

http://www.stanza.co.uk/publicdomain/index.html

Another work “Visitors to a Gallery- referential self, embedded” uses the live CCTV system inside an art gallery to create a responsive mediated architecture. This artwork is responsive to the body in the data space. The visitors act as an intervention in the gallery space and become embedded in the artwork.  The idea of using the information inside the space is also to make the space transparent and extend the gallery space outwards. The gallery space is also extended virtually onto the internet as the feeds from the installations images are broadcast live. The visitors to the gallery thus become embedded in the artwork and this permeates the larger system of data and information over the internet.

Stanza 2012