Internet Art and technology. Stanza 2003

January 9, 2008 by stanza Leave a reply »
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Artwork by Stanza: CCTV  Media Visualisation 2005. Large print On Canvas.

The computer has now become a central tool within new media creativity. We are starting to see more and more traditional artists move into the web from other media. This has happened because of a combination of economic conditions, and the artists continual ‘search for the new’.

The internet offers various economical and valuable distribution benefits for artists and artworks. New media creativity also offers a variety of shifting parameters within which the interpretation of previous art histories may be re-evaluated. This is why ‘expression’ and use of the internet as a medium, and a resource has expanded to envelop our new world framework and is embraced by so many artists and art colleges. The use of this new technology also offers a sense of belonging which was never exposed through various other art histories.

This sense of connection is one of several qualities inherent to the internet as a medium for creative expression; sound, visual effect, time, movement and interaction all provide new parameters for the development of contemporary art. Here we have the convergence of painting and printmaking, photography, film and music.

The merging of the audio visual is increasingly becoming a central issue in the development of interactive media. Web artists are fusing the arts, incorporating a wide range range of approaches to the medium of the internet and audio visual practice. Artists are producing new audio visual experiences, and this includes art , games, generative music, interactive environments.

Artists have always been influenced by technology. Previously the artist’s or musician’s studio was a place of many hardwares, softwares, and bits and pieces. Today instead of brushes and paint and wooden stretchers and huge space for storage we a have a small box that can be both studio and gallery. For musicians instead of all sorts of instruments and masses of expensive gear, we have the same small box the PC. So the convergence of hardware and software has enabled many types of creatives to meet or converge. The PC acts as studio and gallery. Works can be disseminated globally. The distribution system has changed and the artist has direct access to a bigger audience through his very own “white cube ” gallery.


It could be said we are now starting to see the emergence of a new art form. As the newness unfolds a history will unfold with it. At the moment there is a blurring of the boundaries as many approaches are adopted, and this is confused further because of the constantly changing and developing nature of technologies which also allows for the artwork themselves to change. We are starting to see a much bigger emphasis on works that generate and evolve.


Certainly there is now a whole new category of online art and music driven by computer technology.

Online, we have net art. These works encounter and engage the user without whose presence in the interactivity the work is not only meaningless but does not exist. Within the global exhibition of such works the parameters of the artists relationship to his audience has shifted ground. We see emerging, a shared multidimensional relationship to these works. So now we find that the computer, this box, is in fact the gallery, the exhibition space, the computer as white cube. This box has become specification for which these works are made and are experienced.


Fifteen to twenty years ago very few computers where being used by creatives in colleges or universities. Now a visit to any college will see classes of art , fashion, graphics, music, all huddled up around the computer screen.

Artists are specifically looking at creative possibilities for the computer and the internet as a medium. One thing seems obvious, more and more artists are being drawn to new media. The diverse range and plurality of backgrounds means that the specifics of this form are hard to evaluate. From design, music, art, and programming various skills are needed to produce work in the digital domain.

So to fully engage with the internet as a medium, the artist must adopt multiple skills and languages in addition to those traditionally associated with the arts. Presented with an internet specific artwork, the visitor must physically engage with the work to experience it as it is meant to be and by that I mean that the work must utilise the qualities inherent to the medium if it is to be considered internet art at all – time must pass, things must change, connection must be made for the experience to be complete.

Text stanza 2003

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