Posts Tagged ‘sensor’

Stanza wins SHARE PRIZE 2012 in Torino for Capacities. A piece of work using real time data of the city.

November 1st, 2012
Stanza  wins SHARE PRIZE 2012 in Torino for Capacities. A piece of work using real time data of the city.This artwork captures the changes over time in the environment (city) and represents the changing life and complexity of space as an emergent artwork. Its an artwork about the internet of things, smart cities and connecting spaces.

Jury Statement

What is the role of art today, in this moment of social transition towards the city of the future? It was from this perspective that the artists interpreted the theme Open Your City, exploring the key concepts word by word. The short-list of the Jury reflects the reappearing artistic interpretation of the modern urban landscape as system, where the solid element is replaced by the message, the information and the database, a real, but dematerialized city. Artists have been short-listed by an international jury, consisting of Simona Lodi, Carlo Ratti, Bruce Sterling and Mirjam Struppek, on the basis of the artistic value of their work and its relevance to the Share Prize theme.

Capacities: Real Time Complex – Connected Cities by British artist Stanza is an installation dedicated to the complexity of life in an environment. Changes in each of the spaces are monitored in real time, as they give rise to constant tensions, highlighting the behaviour of complex systems and the emergent properties that appear. In this case the organism is the city and not the single individual; it is the entire urban habitat as a whole, revealing its nature as a multifaceted system. The installation is the real-time mirror image of everything that changes, gathering huge amounts of data that are transformed aesthetically into a physical copy of the city, made up of cables, lights and sensors that represent shifts in environmental parameters measured numerically. The obsessive focus is on the observation of environmental data by gathering measurement on temperature, light, atmospheric pressure, noise and the sounds of the city outside the museum. Gathering digital data on the environment has become an art, and art has become a data set rather than a collection of molecules. The short-list of the Jury reflects the reappearing artistic interpretation of the modern urban landscape as system, where the solid element is replaced by the message, theinformation and the database, a real, but dematerialized city.

Le parole OPEN YOUR CITY sono la traccia tematica che ha guidato la mostra di Share Prize. Il premio ha come obiettivo scoprire, promuovere e sostenere le arti in epoca digitale. La selezione delle opere finaliste della mostra è dedicata agli artisti che interpretano l’innovazione come linguaggio di espressione artistica, in ogni modo e forma. Una giuria internazionale composta da Simona Lodi, Carlo Ratti, Bruce Sterling e Mirjam Struppek hanno scelto gli artisti in base all’aderenza al tema e al valore estetico dell’opera.

Image: Stanza Capacities Installation. 2010.

Image: Stanza Capacities Installation. 2010.

Dichiarazione della giuria

Quale è il ruolo dell’arte, in questo momento di transizione sociale verso la città del futuro? In quest’ottica gli artisti hanno interpretato il tema Open Your City, sviscerando le parole chiave. La short-list della giuria riflette l’interpretazione del riapparire artistico del paesaggio urbano moderno come sistema, dove l’elemento solido è sostituito dal messaggio, dalle informazioni e dai database, una città reale ma smaterializzata.

Capacities: Real Time Complex – Connected Cities dell’artista inglese Stanza dedica la sua installazione alla complessità della vita in determinato ambiente. Ogni ambiente è sottoposto a cambiamenti continui che sono monitorati in tempo reale. I cambiamenti portano continua tensione e stressano il concetto di linearità ed evidenziano le emergenze che compaiono. In questo caso l’organismo è la città e non il singolo cittadino ma l’intero complesso urbano, tracciandone il profilo come sistema multiforme. L’installazione è lo specchio in real-time di ciò che si modifica, raccogliendo grosse quantità di dati trasformati esteticamente in una copia della città ma fatta di cavi, luci e sensori che esprimono il passaggio degli elementi ambientali raccolti in forma numerica. L’attenzione insistente è osservare i dati ambientali raccogliendo la temperatura, la luce, la pressione atmosferica, il rumore, e il suono della città fuori dal museo. Raccogliere elementi numerici che riguardano l’ambiente è diventata un’arte e l’arte e’ diventata un insieme di dati piuttosto che un insieme di molecole.

http://www.stanza.co.uk/capacities/index.html

 

 

The Internet Of Things. Part 1

June 11th, 2012

Selected projects I have made since 2004 that demonstrate the art of gathering environmental data. The Internet Of Things. These work came into being because of a Nesta Dreamtime award and AHRC creative fellowship grant. Most of these artworks where made 2004 – 2012.

 

Sensity

http://www.stanza.co.uk/sensity/index.html

Sensity artworks are made from the data that is collected across the urban and environment infrastructure. The sensors interpret the micro-data of the interactive city. The output from the sensors display the “emotional” state of the city online in real time and the information is also used to create offline installations and sculptural artworks.

Datacities

http://www.soundcities.com/data.php

These datamaps show live environmental data from a 40 motes wireless sensor network that can be deployed anywhere. They monitor light, temperature, humidity, noise.

 

Intelligent Sheep: Baa Ram Ewe…to your clan be true.

http://www.stanza.co.uk/sheep/index.html

This is an interactive sound performance and concert. This artwork uses local environmental data collected using ad hoc wireless networked devices for environmental monitoring, which are attached to the sheep. In this case the dozen sheep collect and send data about the environment, and respond to the space as a collective as they move about.

Faith

http://www.stanza.co.uk/ingodwetrust/index.html

Faith is an artwork made using data harvested from sensors scattered over the cathedral. The sensors respond to changes in the environment they are located in this case Liverpool Catherdral. The data is turned into a sound stream, this sound stream represents Gods presence and you can listen to this sounds, the sound of God.

 

House

http://www.stanza.co.uk/house/index.html

House is a dynamic public sculpture viewable over the internet. House describes the space, a real Victorian terraced house, in this case, that the artist lives in. House is a live embodiment of change and renewal. In “House”, the private interior has been made public. Sensor data unfolds and discloses the inherent properties of the space, creating an online artwork.

Tree

http://www.stanza.co.uk/tree/index.html

A tree that makes music and sings a song about the environment. The first version of Tree used 40 networked multi sensors. The sensors are hidden all over a tree, broadcasting sensor data ( light, temperature, humidity, noise, and GPS location). The data is translated to music. The results produce a singing networked tree which can be heard in the park.

 

A world of new possibilities.

http://www.stanza.co.uk/possibilities/index.html

The landscape becomes virtual, dynamic, and encoded. The artwork discloses the underlying data that we see that is changing all the time in front of us.

 

Gallery

http://www.stanza.co.uk/gallery/index.html

The gallery becomes the artwork formed by the emergent real time data in the space. The gallery laid bare as a work of art. Gallery proposes that the data is art. The art is a real time flow of the things around us that allow our senses to invoke understanding. The gallery space becomes the art described by the shifts in light, temperature and noises in the space over time.

data data data

http://www.stanza.co.uk/data/index.html

“data data data”, is a live real time data visualisation made using sensors which are scattered over the building. The sensors respond to changes in gallery space ie the environment of the building. The changing data is turned into this visual event and projected outside across the city, in this case Liverpool. This artwork is networked, its real time, and its takes data from a wireless sensor network that is placed in the real space.
Façade

http://www.stanza.co.uk/facade/index.html

The facade is a live dynamic interface, an artwork that changes its behaviour as a result of the changing condition in the environment. This works by sensing the city and the environment to make art. The results become representations of the real time spaces and environment of Trondheim in Norway. The output from the sensors display the real time environmental and emotional state of the city online in real time and the information will be used on the façade and online interface to control it.
Capacities

http://www.stanza.co.uk/capacities/index.html

In Capacities the whole gallery space becomes one large artwork made from real time city information and data. The aesthetic and feel of the space looks like an electronic city.  The city is made of units, grids, repetition, building blocks. In the gallery city called ‘Capacities’ the leads, the wires, and cables are incorporated into the artwork to look like a city map.  Capacities looks “designed” like a piece of urban design, a city surveyed and controlled.  The whole space becomes a map to wander through.

 

Sonicity

http://www.stanza.co.uk/sonicity/index.html

This artwork is a responsive installation, a sonification of the real space and environment. The sounds you hear are the sounds of the changing environment, ie the changes of noise, light, temperature of the space is turned into a real time sound stream using dozens of wireless sensors presented as an installation on 170 speakers. My system monitors the space (the building) and the environment (the city) and captures live real time data (light , temperature, noise, humidity, position) to create an ambient sonification, an acoustic responsive environment, literally the sound of the micro incidents of change that occur over time.

www.stanza.co.uk

stanza@sublime.net

 

Stanza at Gogbot Festival Enshcede Holland. Sept 2011

September 1st, 2011

Off  to Holland for an exhibition of Capacities by Stanza at Gogbot Festival Enshcede Holland. Gogbot is an art music technology festival in Enschede, the Netherlands. Sept 2011. Decided to drive the work in a car. This was a great fun event.

Stanza at Gogbot Festival Enshcede Holland

Stanza at Gogbot Festival Enshcede Holland

The artwork is a responsive installation with embedded interactive elements. It is responsive to the environment via sensors and interactive with its embedded CCTV system. The artwork gathers data from the city (environment) a custom made wirless sensor network. This is then represented virtually and then this virtual city is represented as this electronic city. The work becomes a manipulation of data, that ‘powers’ all the ‘events’ ‘actions’ and ‘processes’ in the installation. The changing data in the city creates all the changes one experiences in the gallery space. The moving objects, fans, changing lights, motors, noises, that you encounter in the gallery are all responding to changes in temperature, light, pressure, noise, and the sound of the city outside.

The whole gallery space becomes one large artwork made from real time city information and data. The aesthetic and feel of the space looks like an electronic city. The city is made of units, grids, repetition , building blocks. In the gallery city called ‘Capacities’ the leads, the wires,and cables are incorporated into the artwork to look like a city map.’ Capacities’ looks “designed” like a piece of urban design, a city surveyed and controlled. The whole space becomes a map to wander through.

The real world is made virtual and the virtual is made real again and exposed in the process. This whole piece us a living and breathing artwork. The project focuses on the micro-incidents of change, the vibrations and sounds of the environment using wireless sensor based technologies.

We understand the 20thc in terms of atoms, molecules and gases that move. Our world is now a world of numbers and changing data and information. This art installation manipulates these numbers from the real world and affects the installation in the gallery space in real time. Capacities does this by capturing the change over time of the environment using customized sensors that collect the real time data. See website for more

VIRTUAL INTERNET CITIES. LIVE DATA CITIES

December 8th, 2010

VIRTUAL INTERNET CITIES.

The Emergent city

The city experience is a web of connected networks and multi layered threaded paths that condition us to the emotional state of the city space. In essence, the city fabric is a giant multi user multi data sphere. To take part you really have to put something back in, that’s like life. In this case, to take part you have to input data so others ‘may’ see the output of the data response.

Stanza CCTV artwork

Image: Stanza CCTV artwork using 200 CCTV cameras over one night. 2005

Lets imagine a space in which every action, memory, thought, feeling,  has a connection to every other action. A space where all data in the system, seamlessly integrates with all others. This place exists, it’s inside our heads. The emergent metaphor of the brain has many similarities with the emergent connectivity of cities.

Panic Noise

Mobility can be seen from traffic patterns, to pedestrian patterns, to bird flocking patterns; to multi-threaded patterns along a time line. Patterns can be seen in the architecture, the buildings, the architectural fabric of the urban design network. And closer inside the micro patterns of the city, we have the life cycles of the atomized, the insects, the life of continuity all of which exist along a timeline of past present and future. The city has a history. Stories relative to time and place, stories from the street. Love stories personal and  extreme, crime stories, stories that are small or that can affect global parameters. Inside the mobile city there are future stories and future worlds to invent and discover.

All of these spheres can be represented by media and therefore by data within the digital realm. And all of this mobile data can be interpreted and mediated. It becomes a matter of choice. Collections of data can be stored to be retrieved later. The mobile data infrastructure becomes a data source so powerful so interwoven that its scale can only be imagined as metaphor.  The size and scope of such an archive, of such rich mediated data experience would support many projects.  As such it can be interpreted as history via one sort of interface or as a game via another sort of interface.

Cities offer the opportunity for unique types of data gathering experiences via a variety of sources. An emergent  process data mining from all sides, online  for  all.  People collecting data, sounds, stories, photos, that can be filtered back into such a system.

stanza art data city

Image: Stanza Installation. Live Data Across the city. 2010.

A possible objective is to ‘mediate’ data into conceptual artifacts. With this perspective there are many unimagined threads of data and connections that describe our world that can be explored through wireless mobile networks within which we can create artistic interpretations.

The network that all this takes place in is the grid of the city. In Shanghai in the planning museum you can see this in one room by looking at the model of the whole city. Mobile devices, wireless, or sensor devices, can trace and track you through such a system where data impacts to unfold meaning. This data can in effect be for aesthetic purposes as well as for marketing, and delivered as any type of media.

A model of the city could be made in this case as a simulated experience. An example of this is a controlled ultrasound sensor rig which pings sound in relation to ones position in the system (used in my Robotica artwork). It will allow you to fade sounds as you move about. Another example would be GPS positioning systems within real cities spaces, or which there a number of projects in development worldwide, and I used it for example in “Sheep“.

Types of data can be re-imagined. This includes pollution data recorded via sensors in the street, to create audio acoustic files expressing the pain and suffering of the air as it pollutes. Weather and forecast data, acquired via weather station equipment, this can be used and can create ambient soundscapes and morphing visualizations as the wind shifts direction or the rain increases. Noise monitor levels, and noise maps, create a symphony of true urban sounds that can be used to make sound reactive sculptures.

The city also has millions of CCTV. In essence the city is the biggest TV station in existence. Millions of hours worth of data are recorded every day by these cameras on city TV. I take the sounds and images of live web streams and re-represent them thus creating new interpretations of the city in the process.


Third Great Revolution

The State doesn’t allow access to certain data because of the data protection act, but what happens when things change? Walls do fall down, governments change, ideologies become overtaken. The data explosion will be immense, but only an open sourced egalitarian system will allow transparency and sharing of wealth and information. Many networks protect the entry and their content and too many have all content loaded to these database which belongs to dot dot dot ..(not you)

Uses of this information and data should allow rich new interpretations on the way our world is built, used, and designed.  Real new media landscapes or mediascapacities.

Text:  Stanza 2007

Sonicity: Networked Soundscape at Lanternhouse

December 7th, 2010
stanza artwork sonicty

Stanza Installation. 2010. Sonification Of Space

Sonicity Installation is now available for touring.

This installation artwork focuses on the real time space and the experience of the gallery visitor as they interact with the space, using data gathered from  new technologies.

Sonicity is a responsive installation, a sonification of the real space and environment. The sounds you hear are the sounds of the changing environment, ie the changes of noise, light, temperature of the space is turned into a real time sound stream using dozens of wireless sensors presented as an installation on 170 speakers.

The funding for all the speakers and installation version was made possible by financial support of Lanternhouse International.

Sonicity is a responsive installation, a sonification of the data space.The sounds you hear are the sound of the changing environment, ie : the changes of noise, light, temperature of the space is turned into a real time sound stream using dozens of wireless sensors.


The system monitors the space (the building) and the environment (the city) and captures live real time data (light , temperature, noise, humidity, position) to create an ambient sonification, an acoustic responsive environment, literally the sound of the micro incidents of change that occur over time.

The objective is to explore new ways of thinking about interaction within public space and how this affects the socialization of space. The project uses environmental monitoring technologies and security based technologies, to question audiences experiences of the event and space and gather data inside the space.

The project also focuses on the micro-incidents of change, the vibrations and sounds of the gallery using wireless sensor based technologies. Motes are used to collect the data. The ‘motes’ are tiny wireless sensor boards that gather data and communicate to the central server. The real world is monitored and the data stored in my archive retrieval system. Motes and sensor boards sense the micro incidents of change in the light, the noise, temperature, sounds of the flows inside the space.

Using the XML live feeds the data can be turned in music. A custom made MAX/MSP motereader and sound synthesis engine has now been written. This allows one to hear the sounds of space, ie : an aural experience of the surrounding space. Additional mixers in the software allow all the sensors to be mixed and cross mashed. Basically this allows you to perform with space.

Capacities gets award in Digital Turku.

December 7th, 2010

Capacities was given an award in Digital Turku in Finland for 2011. This is more great news the whole installation will be on show for two  months some time next year.

stanza artist capacities

Image: Stanza Capacities.2010. Responsive data artwork.

About Capacities:  The real world is made virtual and the virtual is made real again and exposed in the process.

The whole gallery space becomes one large artwork made from real time city information and data. The aesthetic and feel of the space looks like an electronic city.  The city is made of units, grids, repetition , building blocks. In the gallery city called ‘Capacities’ the leads, the wires,and cables are incorporated into the artwork to look like a city map.’ Capacities’ looks “designed” like a piece of urban design, a city surveyed and controlled.

The whole space becomes a map to wander through.

http://www.stanza.co.uk/capacities/index.html

Another view:

stanza artist capacities

Image: Stanza 2010. Artwork Capacities.

THE ARTISTS STUDIO AS LABORATORY

August 2nd, 2010

THE ARTISTS STUDIO AS LABORATORY FOR THE FUTURE: “TRANSPARENCY”

stanza_i_am _stanza

Image: Stanza installation:- "Visitors To A Gallery" 2008. CCTV artwork.

This project will take place in the Barn at Lanternhouse, as Stanza creates cityscapes in an Open Studio process.  The residency is about exploring the artistic process, being transparent about the process and the development and production of new work.

The “open studio” mirrors the process of the project, with material and philosophical process being available to witness throughout.

stanza_visitors

Image: Stanza installation:- "Visitors To A Gallery" 2008. Installation on Floor.

This work (the studio as lab) is now in version three for my residency in Lanternhouse International (UK) called City of Dreams.

I am developing the idea of studio as laboratory and extending previous versions by inviting members of the public to be involved in the process and the experiments. The studio will also have live CCTV broadcast and live data feeds.

Artists are like scientists they ask questions and find answers in peculiar ways….guided by research and process development.  Most artists, like scientists do stuff, they make things to question the world. They often speculate, researching difficult issues in a general direction in the way they see it with specific outcomes, these outcomes may or may not be art.

From the real to virtual and back to the real is a theme that has had my attention for five years and the idea is embedded in the works I am currently making.

Three works to be developed during this City of Dreams residency: Info Below

  • Sonicity
  • Capacities
  • Open Studio: Transparency

http://www.stanza.co.uk/laboratory/index.html

RESPONSIVE ARCHITECURE FACADE – DATACITIES

June 18th, 2010
stanza_artist_sidefacade_new2

Stanza . Responsive architecture. 2010. AOF Facade Norway.

This proposal has won the Nova Folkets Hus facade international juried competition and is now in development. The facade becomes a live dynamic interface, an artwork that changes its behavior as a result of the changing condition in the environment. This works by sensing the city and the environment to make art. The results become representations of the real time spaces and environment of Trondheim.

Environmental data is collected across the urban and environment infrastructure to make the artwork; using custom made sensors in the building and around the city. (30 custom environmental sensors units measure, light, noise, sound, humidity, and temperature). This data is turned into a online real time visualization of the space. The sensors interpret the micro-data of the interactive city. The output from the sensors display the real time environmental and emotional state of the city online in real time and the information will be used on the façade and online interface to control it.

My environmental sensors are scattered all over the building and city; this means I am literally painting with live data.

Stanza Live City Data

Artwork sensors in the building and around the city. Stanza 2010.

“Visitors to a Gallery”- Exhibition. Plymouth Arts Centre.

March 4th, 2010
stanza_i_am _stanza

Image: Stanza. Title "Visitors To A Gallery" - 2007

This artwork uses the live CCTV system inside an art gallery to create a responsive mediated architecture.  This project continues where Publicity version one (2004) left off, ie hacking or utitlizing existing real time CCTV networks.

This version is made inside the Plymouth arts centre where I was artist in residence for a month (feb 2008).

Custom made electronics and sonar sensors are placed to create an installation in the gallery space. Visitors to the main upper gallery control the CCTV feeds by their own movement in the space. The piece becomes a semi performative controlled system. The proximity to the main ultrasound sensors affects the aesthetic of the image.

STN003-fishdown

Image: Stanza. Title "Visitors To A Gallery" - 2007

Sensing people indoors.

February 19th, 2009

I  have been looking at different solutions for sensing people indoors so I have pasted this in below.

“Some suggestions for indoor sensing. Each team must build a sensing system that can perform dead reckoning as people walk through a 10m x 10m arena, which will be located in the poster/demo session of the conference. The goal is to estimate the final position of the person given the initial position. Teams can use up to 5 body sensors, which may include accelerometers, gyroscopes, magnetometers, etc. Each team can also setup at most 2 sensors in or around the arena, but predefined paths must remain unobstructed for people to walk, as shown in the diagram below.  The predefined paths will not be revealed until the day of the competition, and will be marked with tape. Examples of sensors placed in the arena might include passive infrared motion sensors, active infrared break beams, ultrasound, dopplar radar, weights sensors, etc. These sensors can be useful for on-line calibration of the body sensors. The sensor systems have three restrictions: 1) no system may have data cables more than 12 inches in length* 2) no system may impede the motion of the person being sensed, and 3) no system may use more than 7 pixels in total, eg. no cameras with more than 7 pixels, and no more than 7 single-pixel** sensors. Signal emitters will be permitted, as long as they do not interfere with other teams’ sensors and as long as they do not help the system emulate more than seven pixels (see below*). Each time a person walks a path with a team’s sensors, that team will be required to update a server with its current position estimate at least once per second. The path estimate will be visualized and projected onto a wall.”

REF: http://www.cs.virginia.edu/~whitehouse/ipsn09competition/


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