Title: "Sonicity: Songs Of Atoms Time And Space". by Stanza
"Sonicity: Sonicity: Songs Of Atoms Time And Space" is a responsive installation, a sonification of the real space and environment. The sounds you hear are the sounds of the changing environment, ie the changes of noise, light, temperature of the space is turned into a real time sound stream using dozens of wireless sensors presented as an installation on 170 speakers. This artwork focuses on the real time space and the experience of the gallery visitor as they interact with the space, using data gathered from these new technologies.
The sensor system monitors the space (the building) or the environment (the city) and captures live real time data (light , temperature, noise, humidity, GPS position) to create an ambient sonification, an acoustic responsive environment, literally the sound of the micro incidents of change that occur over time. This artwork explores new ways of thinking about interaction within public space and how this affects the socialization of space. The project uses environmental monitoring technologies and security based technologies, to question audiences experiences of the event and space and gather data inside the space. The project also focuses on the micro-incidents of change, the vibrations and sounds of the gallery using wireless sensor based technologies.
The Installation Experience. Data as sound. Space as Sound. Gallery as Sound.
The patterns, movement, and exchanges of data in the real space, are measured and interpreted as an emergent social space and used to make this artwork; in this case a sonification of the space. This data is processed and turned into sound. There are 170 speakers laid out across the floor like city which you can walk around. This is essentially what is seen in the gallery. A city of wires and speakers across the floor or on the wall. Sonicity plays live data....ie, live data from wireless networks are used to make sonifications of real time spaces. The interactions of all this data are re-formed and re-contextualised in real time as a audio experiences. Hundreds of small speakers are wired together and the artwork is made across the available space. Sensor motes are used to collect the data. The wireless sensors gather data and communicate to the central server. The real world is monitored and the data stored in my archive retrieval system.They sense the micro incidents of change in the light, the noise, temperature, sounds of the flows inside the space.
I have developed the sensor software and sensor hardware to make the installation. The sensors placed either at the location / gallery / space/ or another location or city and accesses remotely.
Technology Software (Sonification of Data)
The sonification software has been re-written and version II includes atonal note customisation with harmonic variation for the whole system. It features mixing consoles for each independent environmental data set all working in real time and a record feature. Additional mixers in the software also allow all the sensors to be mixed and cross mediated enabling on to compose music based on the space.The software enables light, temp, noise, humity, GPS to all be mixed separately across the whole system if required. In summary the XML live feeds ( the incoming data) is turned in music.
Also developed is the online custom built software software to collect environmental data from the sensors allowing the data to be ported over networks to the sonicity software. This Moteproxy software is a java middle-ware environment for connecting up xbow motes allowing access to the data outside and directly off the motes. It is now in version two and sits on its own server. It allows access to the two networks of twenty motes in real time from which PHP and XML pages are served up. Moteproxy allows real time polling of data online from any sensors network that is connected and switched on, the data is then formatting in PHP and XML to enable anyone to make a visualization or interpretation of the data with it. The changing data is what affects what you see and experience. The sensors monitor temperature, sounds, noise, light, vibration, humidity, and gps.
Technology Hardware (Gathering The Data)
Stanza has developed a 40 mote multi sensor network that is used in this artwork and be scattered thought the the location . The nodes can be placed up to 10 -300 meters apart over the space. Once switched on they gather the data.
Speakers and amp. Over 170 speakers, custom made amp and cables and are used to make the installation.
SEE VIDEO ABOVE
There are 170 speakers in the installation version and it requires a large floor for it to go on.
Version one went on a floor 30 ft by 15ft. This size can vary the minimum size could be 12ft bt 12 ft.
You will need to pay for all
1. Transport of Artwork
2. Travel and Accomodation
3 Set up costs per day
5. Artists Exhibition Fees.
If you want to book the installation version please email. stanza at sublime.net
Set Up of Speakers.(PDF)
What the data stream looks like.
Above shows XML live feed example
Light, Temperature, Sound, Noise, Pollution, GPS, Pressure, etc turned into sound
For the past four years I have been researching wireless sensor networks, research was funded by AHRC fellowship. I have developed the software and I can place sensor hardware as in kind support to make the installation.
Funding And Support
The funding for all the speakers and installation version was made possible by financial support of Lanternhouse International. A version of this was on show over the summer 2010. Thanks to Ian Steele for support with all the speakers and connection issues.
Click here to listen to sound
Stanza is a London based British artist, who specializes in net art, networked installations, and electronic sounds. His award winning online projects have been invited for exhibition in digital festivals around the world, and Stanza also travels extensively to present his artworks, lecturing and giving performances.
Artistic Statement about current research and practice.
I am researching data within cities and the built environment and how this can be represented, visualized and interpreted. Data from security tracking, traffic, and environmental monitoring can all be interpreted as a medium to make artworks. I am investigating new ways of comparing, conceptualizing and then visualizing complex concepts related to the relationship of emergent data and real space in the built environment. Through practice based research, a series of modular experimental artworks are being created to express the possibilities for our data-mediated future.
There are three strands of my working process; these involve collecting the data, visualizing the data, and then displaying the data. The outputs from the online interfaces and online visualizations are now realized as real time dynamic artworks as diverse as installations, and real objects, made out of new display materials back in physical space.
In all my work I try to exploit the changing dynamics of city life as a source for creativity and create meaningful artistic metaphors. I utilize new technologies and integrate new media artworks into the public domain as part of this ongoing research into the visualization of city space. In essence I am researching data as a medium for creativity and how meaningful experiences of our cities may result.
I was a NESTA Dreamtime Fellow from February 2004/5. During that time, I focused on new technologies and their relationship to urban space. As a Fellow in the Creative and Performing Arts with AHRC, I researched new technologies, sensors, motes, display technologies and interactive architectures.
By investigating these data structures I aim to create new metaphors relevant to the experience of the environment. The patterns we make, the visual and imaginative interpretations we give to real world events, are already being networked into retrievable data structures that can be re-imagined and source for information. These patterns disclose new ways of seeing the world. The value of gathering and re-presenting this data in artistic form, and then analyzing its impact and influence, lies in making meaning accessible to a wider audience.
The image above shows sketch for installation version of Sonicity