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Art Art Stanza Welcome to my website, its my gallery, its also my studio Stanza Welcome to my website, its my gallery, its also my studio

 

Artistic Practice

Stanza is an independent artist based in London who has been exhibiting worldwide since 1982. Stanza focuses on the landscape of the city monitored by networked real-time information flows, and the artworks created reflect this. The technologies incorporated in his digital artworks can include, custom-made sensors, networked cameras, robotics, and computers. What becomes real are the art installations, sculptures, websites, software systems, and paintings Stanza exhibits. Stanza's artworks have won twenty international art prizes and art awards including:- Vidalife 6.0 First Prize Spain. SeNef Grand Prix Korea. Videobrasil First Prize Brazil. Cynet Art First Prize Germany. Share First Prize Winner Italy: His art has also been rewarded with a prestigious Starts Residency, Nesta Dreamtime Award, an Arts Humanities Creative Fellowship a Clarks bursary, and numerous international arts residencies.

His artworks have been exhibited in over one hundred exhibitions globally including- Venice Biennale Italy: Deutsches Museum Germany: Victoria Albert Museum: Tate Britain: Rijksmuseum Twente: Bruges Museum Belgium: Fundacion Telefonica in Spain: TSSK Norway: Museo Tamayo Arte Contemporáneo Mexico: Plymouth Arts Centre UK: ICA London UK: State Museum, Novosibirsk: Biennale of Sydney: Sao Paulo Biennale: De Markten Brussels: Museum Of Cyptography Moscow: Transport Museum London: Haifa Museum: QUAD Derby UK: FACT Liverpool UK: Ars Nova Museum Finland: York Art Gallery: Salisbury Cathedral: Centre des Arts Les Bain France: Bury Art Museum, UK: Kellen Gallery USA: Samek Art Museum USA: Shrewsbury Museum UK: Samsung Media Centre Korea: Heinz Nixdorf Museum Germany: Järvenpää Art Museum: Multimedia Art Museum Moscow: Quays Culture, Wolverhampton Art Gallery, The Open Data Institute, The Goodwood Festival Of Speed, The Lowry, Mundo Urbano Spain:

Stanza's digital artworks are experienced as fused mashed-up data cities and real-time performative city experiences, all re-presented online as systems of control and systems that demonstrate how these systems control. Underpinning his artworks is a whole series of potential problems about observation, invisible agency, and the ethics of the control space. Furthermore, the artwork demonstrates how we are complicit and thus entangled in the surveyed and monitored technological layers that the artworks are communicating and fit seamlessly into what he calls panoptic aesthetics.

His artworks often use environmental data, traffic data, and networked information, and using these real-time data, serves as a reminder of our ever-changing identity in the digital age. His most recent work connects data streams from ‘Smart Cities’ speculating on ideas for merging various types of data using methods of artificial intelligence AI and ML learning to create new artistic scenarios. The thrust of these artworks aims to show what happens when the public is allowed to make their own mixes and visualisations with the data, reclaiming ownership and representing data in new and different ways.

Some of his most well known digital art projects include: -

Stanza was one of the first artists to use the internet as an art medium. His major online projects include the Netart archive, soundcities.com (a global soundmap project 1997-2020), genomixer.com (DNA-based artworks 2000), thecentralcity.co.uk (urban and city systems 1996), amorphoscapes.co.uk (generative painting 1997), and soundtoys.net (an online curated art portal 1996 + now offline).

Dr Stanza AKA Steve Tanza (PhD, MA, BA, Cert Ed, PG Dip) studied art at Goldsmiths College University of London, Greenwich University, Central Saint Martins and University Of Westminster London. Stanza was also an AHRC arts research fellow at Goldsmiths College.

 

Portrait of Stanza , aka Steve Tanza

Portrait of the artist Stanza. Hi res here.

Dr Stanza aka  Steve Tanza.

Artworks produced trace an interest in the city metropolis from the linear city (paintings music video) to the interactive city (softwre, websites, touch screens), the generative city (installations, software), the emergent city (installations, sculptures, software), to entangled cities (AI, installation, software, data)